CMDR Karaya profile
(Asp Explorer)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14,783,785,015 cr |
Credits spent on ships | 1,247,419,328 cr |
Credits spent on outfitting | 4,504,773,279 cr |
Credits spent on repairs | 33,457,565 cr |
Credits spent on fuel | 757,860 cr |
Credits spent on munitions | 1,865,759 cr |
Insurance claims | 41 |
Total claim costs | 149,992,109 cr |
Combat |
|
Bounties claimed | 4,026 |
Profit from bounties | 126,885,539 cr |
Combat bonds | 1,655 |
Profit from combat bonds | 33,811,432 cr |
Assassinations | 52 |
Profit from assassinations | 8,250,877 cr |
Highest single reward | 562,837 cr |
Skimmers killed | 165 |
Crime |
|
Fines issued | 187 |
Lifetime fines value | 191,667 cr |
Bounties received/earned | 103 |
Lifetime bounty value | 140,990 cr |
Highest bounty issued | 12,320 cr |
Smuggling |
|
Black market network | 43 |
Black market profit | 327,038,599 cr |
Commodities smuggled | 6,801 |
Average profit | 1,946,658 cr |
Highest single transaction | 26,294,544 cr |
Trading |
|
Market network | 204 |
Trading profit | 19,609,708,279 cr |
Commodities traded | 276,638 |
Average profit | 12,294,488 cr |
Highest single transaction | 808,689,664 cr |
Mining |
|
Profits from mining | 18,589,102,279 cr |
Minerals refined | 24,084 |
Materials collected | 53,525 |
Exploration |
|
Systems visited | 56,017 |
Profits from exploration | 2,915,875,152 cr |
Level 2 detailed scans | 59,076 |
Level 3 detailed scans | 294,714 |
Highest payout | 10,052,965 cr |
Total hyperspace distance | 2,409,696 ly |
Total hyperspace jumps | 60,552 |
Max distance from start | 65,495.18 ly |
Max distance from Sol | 65,552.24 ly |
Max distance from Colonia | 46,566.67 ly |
Approximate time played | 21W 6D 13H 5M |
Passengers |
|
Total bulk passengers delivered | 13,003 |
Total VIPs delivered | 0 |
Total delivered | 13,003 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 600,635 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,044 |
Grade 1 upgrades generated | 270 |
Grade 2 upgrades generated | 210 |
Grade 3 upgrades generated | 288 |
Grade 4 upgrades generated | 355 |
Grade 5 upgrades generated | 921 |
Crew |
|
Crew credits earned | 3,709,729,211 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 12H 16M 36S |
Time in gunner role | 3H 36M 47S |
Time in fighter con role | 1H 32M 26S |
Total credits accrued | 261,005,510 cr |