CMDR BC.Eisen [GPL] profile
(Imperial Cutter)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 14,650,443,725 cr |
Credits spent on ships | 1,027,398,772 cr |
Credits spent on outfitting | 3,398,837,455 cr |
Credits spent on repairs | 43,478,005 cr |
Credits spent on fuel | 907,644 cr |
Credits spent on munitions | 3,154,480 cr |
Insurance claims | 45 |
Total claim costs | 489,760,635 cr |
Combat |
|
Bounties claimed | 3,467 |
Profit from bounties | 452,621,296 cr |
Combat bonds | 3,369 |
Profit from combat bonds | 253,888,971 cr |
Assassinations | 67 |
Profit from assassinations | 36,818,809 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 875 |
Lifetime fines value | 65,954 cr |
Bounties received/earned | 84 |
Lifetime bounty value | 1,035,600 cr |
Highest bounty issued | 603,400 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 136,968 cr |
Commodities smuggled | 6 |
Average profit | 136,968 cr |
Highest single transaction | 136,968 cr |
Trading |
|
Market network | 265 |
Trading profit | 4,671,993,949 cr |
Commodities traded | 48,272 |
Average profit | 5,515,931 cr |
Highest single transaction | 366,571,520 cr |
Mining |
|
Profits from mining | 17,539,573,127 cr |
Minerals refined | 6,109 |
Materials collected | 24,426 |
Exploration |
|
Systems visited | 8,955 |
Profits from exploration | 711,977,903 cr |
Level 2 detailed scans | 51,769 |
Level 3 detailed scans | 51,768 |
Highest payout | 7,723,001 cr |
Total hyperspace distance | 623,629 ly |
Total hyperspace jumps | 14,718 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 12W 4D 11H 23M |
Passengers |
|
Total bulk passengers delivered | 5,831 |
Total VIPs delivered | 6,939 |
Total delivered | 12,770 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 251 |
Total profit | 7,390,762 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 3,314 |
Grade 1 upgrades generated | 597 |
Grade 2 upgrades generated | 698 |
Grade 3 upgrades generated | 866 |
Grade 4 upgrades generated | 748 |
Grade 5 upgrades generated | 405 |
Crew |
|
Crew credits earned | 3,075,945,116 cr |
Crew hired | 7 |
Crew lost | 22 |
Multi-Crew |
|
Total time in multi-crew | 7H 46M 33S |
Time in gunner role | 2M 26S |
Time in fighter con role | 34M 2S |
Total credits accrued | 11,228,291 cr |