CMDR Meoiswa profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10,628,911,591 cr |
Credits spent on ships | 1,705,747,943 cr |
Credits spent on outfitting | 4,389,473,592 cr |
Credits spent on repairs | 37,216,091 cr |
Credits spent on fuel | 637,983 cr |
Credits spent on munitions | 4,292,341 cr |
Insurance claims | 82 |
Total claim costs | 259,613,865 cr |
Combat |
|
Bounties claimed | 5,150 |
Profit from bounties | 649,290,930 cr |
Combat bonds | 2,922 |
Profit from combat bonds | 7,233,845,411 cr |
Assassinations | 106 |
Profit from assassinations | 103,065,544 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 1,065 |
Crime |
|
Fines issued | 814 |
Lifetime fines value | 2,459,583 cr |
Bounties received/earned | 811 |
Lifetime bounty value | 421,575 cr |
Highest bounty issued | 10,415 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 274,479,073 cr |
Commodities smuggled | 1,165 |
Average profit | 14,446,267 cr |
Highest single transaction | 128,405,816 cr |
Trading |
|
Market network | 77 |
Trading profit | 2,841,186,639 cr |
Commodities traded | 79,385 |
Average profit | 8,307,563 cr |
Highest single transaction | 670,609,728 cr |
Mining |
|
Profits from mining | 1,790,847,574 cr |
Minerals refined | 3,184 |
Materials collected | 22,019 |
Exploration |
|
Systems visited | 4,426 |
Profits from exploration | 52,370,714 cr |
Level 2 detailed scans | 3,632 |
Level 3 detailed scans | 8,532 |
Highest payout | 1,268,085 cr |
Total hyperspace distance | 203,580 ly |
Total hyperspace jumps | 6,806 |
Max distance from start | 25,980.17 ly |
Max distance from Sol | 25,548.99 ly |
Max distance from Colonia | 22,798.24 ly |
Approximate time played | 5W 5D 21H 38M |
Passengers |
|
Total bulk passengers delivered | 8,901 |
Total VIPs delivered | 1,265 |
Total delivered | 10,166 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 230,780 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,517 |
Grade 1 upgrades generated | 435 |
Grade 2 upgrades generated | 331 |
Grade 3 upgrades generated | 508 |
Grade 4 upgrades generated | 522 |
Grade 5 upgrades generated | 721 |
Crew |
|
Crew credits earned | 518,138,964 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 22H 6M 18S |
Time in gunner role | 2M 9S |
Time in fighter con role | 31M 41S |
Total credits accrued | 661,964 cr |