CMDR ViiVii profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5,559,369,214 cr |
Credits spent on ships | 1,913,829,861 cr |
Credits spent on outfitting | 6,225,392,162 cr |
Credits spent on repairs | 30,823,414 cr |
Credits spent on fuel | 375,602 cr |
Credits spent on munitions | 729,098 cr |
Insurance claims | 52 |
Total claim costs | 235,804,661 cr |
Combat |
|
Bounties claimed | 288 |
Profit from bounties | 15,451,904 cr |
Combat bonds | 1,035 |
Profit from combat bonds | 16,390,764 cr |
Assassinations | 8 |
Profit from assassinations | 1,184,435 cr |
Highest single reward | 272,495 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 119 |
Lifetime fines value | 530,199 cr |
Bounties received/earned | 33 |
Lifetime bounty value | 31,400 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 11,093 cr |
Commodities smuggled | 5 |
Average profit | 2,219 cr |
Highest single transaction | 2,703 cr |
Trading |
|
Market network | 109 |
Trading profit | 5,339,825,654 cr |
Commodities traded | 27,836 |
Average profit | 19,777,132 cr |
Highest single transaction | 394,880,000 cr |
Mining |
|
Profits from mining | 5,293,250,806 cr |
Minerals refined | 4,883 |
Materials collected | 32,880 |
Exploration |
|
Systems visited | 5,785 |
Profits from exploration | 343,953,532 cr |
Level 2 detailed scans | 25,466 |
Level 3 detailed scans | 25,444 |
Highest payout | 4,177,225 cr |
Total hyperspace distance | 397,017 ly |
Total hyperspace jumps | 8,598 |
Max distance from start | 21,958.51 ly |
Approximate time played | 9W 4D 3H 25M |
Passengers |
|
Total bulk passengers delivered | 1,546 |
Total VIPs delivered | 1,943 |
Total delivered | 3,489 |
Total ejected | 212 |
Search and Rescue |
|
Total items rescued | 34 |
Total profit | 858,831 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 5,819 |
Grade 1 upgrades generated | 889 |
Grade 2 upgrades generated | 832 |
Grade 3 upgrades generated | 1,019 |
Grade 4 upgrades generated | 1,171 |
Grade 5 upgrades generated | 1,908 |
Crew |
|
Crew credits earned | 66,818,159 cr |
Crew hired | 23 |
Crew fired | 21 |
Crew lost | 2 |