CMDR Spyter profile
(Asp Explorer)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 2,155,738,487 cr |
Credits spent on ships | 631,611,746 cr |
Credits spent on outfitting | 1,489,393,191 cr |
Credits spent on repairs | 5,601,937 cr |
Credits spent on fuel | 134,946 cr |
Credits spent on munitions | 308,884 cr |
Insurance claims | 16 |
Total claim costs | 59,557,185 cr |
Combat |
|
Bounties claimed | 513 |
Profit from bounties | 89,764,208 cr |
Combat bonds | 198 |
Profit from combat bonds | 13,774,359 cr |
Assassinations | 17 |
Profit from assassinations | 6,853,838 cr |
Highest single reward | 647,068 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 64 |
Lifetime fines value | 122,875 cr |
Bounties received/earned | 248 |
Lifetime bounty value | 2,706,800 cr |
Highest bounty issued | 429,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 280,197 cr |
Commodities smuggled | 74 |
Average profit | 40,028 cr |
Highest single transaction | 240,584 cr |
Trading |
|
Market network | 67 |
Trading profit | 1,706,081,611 cr |
Commodities traded | 2,650 |
Average profit | 18,149,804 cr |
Highest single transaction | 255,510,794 cr |
Mining |
|
Profits from mining | 1,706,011,243 cr |
Minerals refined | 2,160 |
Materials collected | 14,203 |
Exploration |
|
Systems visited | 3,534 |
Profits from exploration | 258,211,966 cr |
Level 2 detailed scans | 14,834 |
Level 3 detailed scans | 14,822 |
Highest payout | 8,203,747 cr |
Total hyperspace distance | 196,570 ly |
Total hyperspace jumps | 4,237 |
Max distance from start | 65,514.20 ly |
Max distance from Sol | 65,513.23 ly |
Max distance from Colonia | 46,477.57 ly |
Approximate time played | 2W 3D 13H 54M |
Passengers |
|
Total bulk passengers delivered | 6,919 |
Total VIPs delivered | 525 |
Total delivered | 7,444 |
Total ejected | 28 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,020 |
Grade 1 upgrades generated | 149 |
Grade 2 upgrades generated | 150 |
Grade 3 upgrades generated | 165 |
Grade 4 upgrades generated | 190 |
Grade 5 upgrades generated | 366 |
Crew |
|
Crew credits earned | 1,675,378 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 34M 39S |