CMDR Duke Jones profile
(Python)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 1,786,049,497 cr |
Credits spent on ships | 472,063,896 cr |
Credits spent on outfitting | 1,435,885,395 cr |
Credits spent on repairs | 7,080,171 cr |
Credits spent on fuel | 1,607,350 cr |
Credits spent on munitions | 928,917 cr |
Insurance claims | 65 |
Total claim costs | 169,940,915 cr |
Combat |
|
Bounties claimed | 4,723 |
Profit from bounties | 121,269,483 cr |
Combat bonds | 578 |
Profit from combat bonds | 13,663,800 cr |
Assassinations | 30 |
Profit from assassinations | 9,874,027 cr |
Highest single reward | 762,900 cr |
Skimmers killed | 233 |
Crime |
|
Fines issued | 300 |
Lifetime fines value | 2,620,287 cr |
Bounties received/earned | 681 |
Lifetime bounty value | 1,341,624 cr |
Highest bounty issued | 19,065 cr |
Smuggling |
|
Black market network | 32 |
Black market profit | 7,982,587 cr |
Commodities smuggled | 3,191 |
Average profit | 103,670 cr |
Highest single transaction | 1,331,760 cr |
Trading |
|
Market network | 160 |
Trading profit | 930,039,058 cr |
Commodities traded | 458,438 |
Average profit | 698,228 cr |
Highest single transaction | 4,687,320 cr |
Mining |
|
Profits from mining | 705,231 cr |
Minerals refined | 85 |
Materials collected | 6,208 |
Exploration |
|
Systems visited | 6,087 |
Profits from exploration | 320,375,759 cr |
Level 2 detailed scans | 12,017 |
Level 3 detailed scans | 16,278 |
Highest payout | 8,807,184 cr |
Total hyperspace distance | 204,494 ly |
Total hyperspace jumps | 10,475 |
Max distance from start | 25,426.96 ly |
Max distance from Sol | 25,496.88 ly |
Max distance from Colonia | 22,942.66 ly |
Approximate time played | 13W 3D 10H 38M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 7 |
Total delivered | 7 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 148,962 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 457 |
Grade 1 upgrades generated | 110 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 83 |
Grade 4 upgrades generated | 49 |
Grade 5 upgrades generated | 154 |
Multi-Crew |
|
Total time in multi-crew | 56S |