CMDR alarmereg59 profile
(Federal Assault Ship)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31,504,993,138 cr |
Credits spent on ships | 4,360,314,542 cr |
Credits spent on outfitting | 21,603,457,255 cr |
Credits spent on repairs | 92,226,127 cr |
Credits spent on fuel | 986,797 cr |
Credits spent on munitions | 10,831,869 cr |
Insurance claims | 51 |
Total claim costs | 633,650,676 cr |
Combat |
|
Bounties claimed | 14,620 |
Profit from bounties | 1,030,868,192 cr |
Combat bonds | 10,637 |
Profit from combat bonds | 676,916,535 cr |
Assassinations | 135 |
Profit from assassinations | 154,852,341 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 31 |
Crime |
|
Fines issued | 311 |
Lifetime fines value | 6,958,402 cr |
Bounties received/earned | 407 |
Lifetime bounty value | 37,461,400 cr |
Highest bounty issued | 1,074,600 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 297,226,301 cr |
Commodities smuggled | 41,492 |
Average profit | 4,246,090 cr |
Highest single transaction | 12,030,480 cr |
Trading |
|
Market network | 145 |
Trading profit | 19,401,961,692 cr |
Commodities traded | 107,413 |
Average profit | 25,869,282 cr |
Highest single transaction | 1,305,996,912 cr |
Mining |
|
Profits from mining | 20,341,878,283 cr |
Minerals refined | 18,714 |
Materials collected | 72,708 |
Exploration |
|
Systems visited | 11,608 |
Profits from exploration | 455,332,146 cr |
Level 2 detailed scans | 23,544 |
Level 3 detailed scans | 23,146 |
Highest payout | 5,009,871 cr |
Total hyperspace distance | 727,219 ly |
Total hyperspace jumps | 21,477 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 1,598.86 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 19W 2D 20H 51M |
Passengers |
|
Total bulk passengers delivered | 11,304 |
Total VIPs delivered | 7,385 |
Total delivered | 18,689 |
Total ejected | 251 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 174,874 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 15,633 |
Grade 1 upgrades generated | 1,911 |
Grade 2 upgrades generated | 2,370 |
Grade 3 upgrades generated | 3,414 |
Grade 4 upgrades generated | 4,190 |
Grade 5 upgrades generated | 3,748 |
Crew |
|
Crew credits earned | 2,686,212,227 cr |
Crew hired | 406 |
Crew fired | 404 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 14H 8M 24S |
Time in gunner role | 11S |