CMDR compubuster profile
(Krait Phantom)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 33,044,290,197 cr |
Credits spent on ships | 1,703,613,539 cr |
Credits spent on outfitting | 5,377,323,558 cr |
Credits spent on repairs | 103,130,799 cr |
Credits spent on fuel | 3,686,477 cr |
Credits spent on munitions | 13,974,872 cr |
Insurance claims | 160 |
Total claim costs | 1,776,953,924 cr |
Combat |
|
Bounties claimed | 28,550 |
Profit from bounties | 6,981,826,527 cr |
Combat bonds | 9,631 |
Profit from combat bonds | 729,639,862 cr |
Assassinations | 1,882 |
Profit from assassinations | 3,735,372,619 cr |
Highest single reward | 2,322,815 cr |
Skimmers killed | 479 |
Crime |
|
Fines issued | 3,738 |
Lifetime fines value | 73,360,358 cr |
Bounties received/earned | 7,304 |
Lifetime bounty value | 90,361,450 cr |
Highest bounty issued | 3,657,000 cr |
Smuggling |
|
Black market network | 57 |
Black market profit | 90,353,158 cr |
Commodities smuggled | 12,836 |
Average profit | 291,462 cr |
Highest single transaction | 7,119,184 cr |
Trading |
|
Market network | 232 |
Trading profit | 5,737,651,894 cr |
Commodities traded | 156,796 |
Average profit | 4,194,190 cr |
Highest single transaction | 695,837,527 cr |
Mining |
|
Profits from mining | 13,173,676,125 cr |
Minerals refined | 10,170 |
Materials collected | 84,031 |
Exploration |
|
Systems visited | 14,999 |
Profits from exploration | 5,243,259,440 cr |
Level 2 detailed scans | 80,789 |
Level 3 detailed scans | 80,789 |
Highest payout | 15,057,140 cr |
Total hyperspace distance | 1,410,817 ly |
Total hyperspace jumps | 43,427 |
Max distance from start | 65,339.14 ly |
Max distance from Sol | 65,395.28 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 54W 4D 1H 18M |
Passengers |
|
Total bulk passengers delivered | 1,169 |
Total VIPs delivered | 342 |
Total delivered | 1,511 |
Total ejected | 98 |
Search and Rescue |
|
Total items rescued | 179 |
Total profit | 3,679,234 cr |
Total rescue transactions | 51 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 10,037 |
Grade 1 upgrades generated | 1,170 |
Grade 2 upgrades generated | 1,549 |
Grade 3 upgrades generated | 2,103 |
Grade 4 upgrades generated | 2,580 |
Grade 5 upgrades generated | 2,635 |
Crew |
|
Crew credits earned | 338,747,913 cr |
Crew hired | 17 |
Crew fired | 10 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1D 9H 22M 58S |