CMDR Reus Stert profile
(Anaconda)
Federation: Rear Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 11,214,420,620 cr |
Credits spent on ships | 1,348,799,081 cr |
Credits spent on outfitting | 4,003,954,883 cr |
Credits spent on repairs | 12,040,334 cr |
Credits spent on fuel | 516,683 cr |
Credits spent on munitions | 947,849 cr |
Insurance claims | 22 |
Total claim costs | 76,012,862 cr |
Combat |
|
Bounties claimed | 4,663 |
Profit from bounties | 497,525,318 cr |
Combat bonds | 111 |
Profit from combat bonds | 3,800,425 cr |
Assassinations | 21 |
Profit from assassinations | 10,625,957 cr |
Highest single reward | 501,075 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 38 |
Lifetime fines value | 1,060,358 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 16,100 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 128,979 cr |
Commodities smuggled | 84 |
Average profit | 14,331 cr |
Highest single transaction | 95,400 cr |
Trading |
|
Market network | 101 |
Trading profit | 131,603,540 cr |
Commodities traded | 67,577 |
Average profit | 250,197 cr |
Highest single transaction | 7,083,648 cr |
Mining |
|
Profits from mining | 5,444,564 cr |
Minerals refined | 546 |
Materials collected | 16,951 |
Exploration |
|
Systems visited | 4,408 |
Profits from exploration | 1,574,776,132 cr |
Level 2 detailed scans | 32,184 |
Level 3 detailed scans | 35,246 |
Highest payout | 17,598,452 cr |
Total hyperspace distance | 266,768 ly |
Total hyperspace jumps | 7,947 |
Max distance from start | 30,046.99 ly |
Max distance from Sol | 30,015.80 ly |
Max distance from Colonia | 41,333.33 ly |
Approximate time played | 12W 1H 51M |
Passengers |
|
Total bulk passengers delivered | 1,543 |
Total VIPs delivered | 7 |
Total delivered | 1,550 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 50,147 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,390 |
Grade 1 upgrades generated | 262 |
Grade 2 upgrades generated | 281 |
Grade 3 upgrades generated | 363 |
Grade 4 upgrades generated | 279 |
Grade 5 upgrades generated | 205 |
Crew |
|
Crew credits earned | 386,194,500 cr |
Crew hired | 67 |
Crew fired | 62 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 4M 36S |
Time in gunner role | 25M 47S |
Time in fighter con role | 8M 42S |
Total credits accrued | 565,205 cr |