CMDR Halpy profile
(Asp Scout)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12,760,190,627 cr |
Credits spent on ships | 1,186,193,679 cr |
Credits spent on outfitting | 3,941,023,383 cr |
Credits spent on repairs | 64,656,872 cr |
Credits spent on fuel | 431,274 cr |
Credits spent on munitions | 9,372,389 cr |
Insurance claims | 61 |
Total claim costs | 214,889,751 cr |
Combat |
|
Bounties claimed | 2,108 |
Profit from bounties | 263,105,667 cr |
Combat bonds | 4,078 |
Profit from combat bonds | 6,498,564,476 cr |
Assassinations | 51 |
Profit from assassinations | 40,141,490 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 861 |
Lifetime fines value | 300,235 cr |
Bounties received/earned | 162 |
Lifetime bounty value | 1,050,200 cr |
Highest bounty issued | 345,200 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 216,536 cr |
Commodities smuggled | 30 |
Average profit | 15,467 cr |
Highest single transaction | 64,454 cr |
Trading |
|
Market network | 131 |
Trading profit | 16,307,249,651 cr |
Commodities traded | 171,463 |
Average profit | 22,186,734 cr |
Highest single transaction | 764,978,176 cr |
Mining |
|
Profits from mining | 14,977,806,772 cr |
Minerals refined | 14,164 |
Materials collected | 27,870 |
Exploration |
|
Systems visited | 11,355 |
Profits from exploration | 3,740,421,503 cr |
Level 2 detailed scans | 103,449 |
Level 3 detailed scans | 103,447 |
Highest payout | 18,016,108 cr |
Total hyperspace distance | 653,975 ly |
Total hyperspace jumps | 13,899 |
Max distance from start | 50,799.09 ly |
Max distance from Sol | 50,816.10 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 24W 1D 51M |
Passengers |
|
Total bulk passengers delivered | 5,585 |
Total VIPs delivered | 64 |
Total delivered | 5,649 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 77 |
Total profit | 653,895 cr |
Total rescue transactions | 23 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 4,214 |
Grade 1 upgrades generated | 590 |
Grade 2 upgrades generated | 715 |
Grade 3 upgrades generated | 1,034 |
Grade 4 upgrades generated | 1,075 |
Grade 5 upgrades generated | 800 |
Crew |
|
Crew credits earned | 3,069,911,190 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 3H 59M 15S |
Time in gunner role | 1M 28S |