CMDR MrMerdur profile
(Anaconda)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 6,964,254,463 cr |
Credits spent on ships | 1,941,780,741 cr |
Credits spent on outfitting | 5,116,151,933 cr |
Credits spent on repairs | 17,400,688 cr |
Credits spent on fuel | 269,986 cr |
Credits spent on munitions | 1,966,408 cr |
Insurance claims | 32 |
Total claim costs | 353,828,596 cr |
Combat |
|
Bounties claimed | 4,948 |
Profit from bounties | 541,819,658 cr |
Combat bonds | 429 |
Profit from combat bonds | 24,390,113 cr |
Assassinations | 71 |
Profit from assassinations | 18,497,396 cr |
Highest single reward | 1,824,200 cr |
Skimmers killed | 52 |
Crime |
|
Fines issued | 161 |
Lifetime fines value | 112,642 cr |
Bounties received/earned | 118 |
Lifetime bounty value | 323,400 cr |
Highest bounty issued | 79,700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 2,081,942 cr |
Commodities smuggled | 313 |
Average profit | 189,267 cr |
Highest single transaction | 1,842,456 cr |
Trading |
|
Market network | 141 |
Trading profit | 3,862,753,140 cr |
Commodities traded | 90,710 |
Average profit | 10,911,732 cr |
Highest single transaction | 280,519,551 cr |
Mining |
|
Profits from mining | 3,179,345,131 cr |
Minerals refined | 3,339 |
Materials collected | 25,722 |
Exploration |
|
Systems visited | 3,414 |
Profits from exploration | 578,521,469 cr |
Level 2 detailed scans | 19,562 |
Level 3 detailed scans | 19,472 |
Highest payout | 15,793,806 cr |
Total hyperspace distance | 199,912 ly |
Total hyperspace jumps | 4,725 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,594.99 ly |
Approximate time played | 8W 1D 9H 42M |
Passengers |
|
Total bulk passengers delivered | 6,990 |
Total VIPs delivered | 713 |
Total delivered | 7,703 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 244,824 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2,846 |
Grade 1 upgrades generated | 479 |
Grade 2 upgrades generated | 491 |
Grade 3 upgrades generated | 653 |
Grade 4 upgrades generated | 596 |
Grade 5 upgrades generated | 627 |
Crew |
|
Crew credits earned | 820,912,694 cr |
Crew hired | 7 |
Crew fired | 5 |
Crew lost | 10 |
Multi-Crew |
|
Total time in multi-crew | 1H 10M 37S |
Time in gunner role | 1M 38S |