CMDR Venombyte profile
(Imperial Clipper)
Federation: Midshipman
Empire: Baron
Balance |
|
---|---|
Current assets | 374,002,903 cr |
Credits spent on ships | 187,316,074 cr |
Credits spent on outfitting | 897,536,707 cr |
Credits spent on repairs | 2,774,336 cr |
Credits spent on fuel | 52,816 cr |
Credits spent on munitions | 703,080 cr |
Insurance claims | 17 |
Total claim costs | 55,570,298 cr |
Combat |
|
Bounties claimed | 149 |
Profit from bounties | 603,966 cr |
Combat bonds | 1 |
Profit from combat bonds | 3,000 cr |
Assassinations | 10 |
Profit from assassinations | 1,533,830 cr |
Highest single reward | 76,900 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 860,467 cr |
Bounties received/earned | 56 |
Lifetime bounty value | 113,200 cr |
Highest bounty issued | 57,600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 9 |
Trading profit | 130,326 cr |
Commodities traded | 52 |
Average profit | 5,013 cr |
Highest single transaction | 20,735 cr |
Mining |
|
Profits from mining | 1,300 cr |
Minerals refined | 1 |
Materials collected | 3,158 |
Exploration |
|
Systems visited | 4,545 |
Profits from exploration | 421,419,133 cr |
Level 2 detailed scans | 23,099 |
Level 3 detailed scans | 23,099 |
Highest payout | 7,303,255 cr |
Total hyperspace distance | 242,076 ly |
Total hyperspace jumps | 4,879 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,464.73 ly |
Approximate time played | 2W 6D 9H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 59,923 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 314 |
Grade 1 upgrades generated | 134 |
Grade 2 upgrades generated | 86 |
Grade 3 upgrades generated | 59 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 7 |
Crew |
|
Crew credits earned | 17,716,464 cr |
Crew hired | 8 |
Crew fired | 3 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 5M 14S |