CMDR Intenser profile
(Viper Mk IV)
Federation: Chief Petty Officer
Empire: Marquis
Balance |
|
---|---|
Current assets | 1,439,556,888 cr |
Credits spent on ships | 620,942,830 cr |
Credits spent on outfitting | 726,797,311 cr |
Credits spent on repairs | 1,258,872 cr |
Credits spent on fuel | 140,158 cr |
Credits spent on munitions | 174,055 cr |
Insurance claims | 34 |
Total claim costs | 22,157,678 cr |
Combat |
|
Bounties claimed | 470 |
Profit from bounties | 32,312,213 cr |
Combat bonds | 150 |
Profit from combat bonds | 4,605,750 cr |
Assassinations | 23 |
Profit from assassinations | 6,696,334 cr |
Highest single reward | 704,622 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 45,065 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 19,800 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 29,297 cr |
Commodities smuggled | 30 |
Average profit | 5,859 cr |
Highest single transaction | 20,940 cr |
Trading |
|
Market network | 38 |
Trading profit | 913,447,730 cr |
Commodities traded | 4,828 |
Average profit | 7,676,031 cr |
Highest single transaction | 318,632,256 cr |
Mining |
|
Profits from mining | 818,106,966 cr |
Minerals refined | 847 |
Materials collected | 4,529 |
Exploration |
|
Systems visited | 2,842 |
Profits from exploration | 129,483,608 cr |
Level 2 detailed scans | 7,484 |
Level 3 detailed scans | 7,473 |
Highest payout | 1,290,562 cr |
Total hyperspace distance | 126,973 ly |
Total hyperspace jumps | 3,567 |
Max distance from start | 26,003.17 ly |
Max distance from Sol | 26,058.43 ly |
Max distance from Colonia | 22,453.75 ly |
Approximate time played | 1W 5D 4H 18M |
Passengers |
|
Total bulk passengers delivered | 50 |
Total VIPs delivered | 12 |
Total delivered | 62 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 5,073 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 343 |
Grade 1 upgrades generated | 171 |
Grade 2 upgrades generated | 78 |
Grade 3 upgrades generated | 51 |
Grade 4 upgrades generated | 35 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 40,971 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 8H 52M 26S |
Time in gunner role | 1H 13M 59S |
Total credits accrued | 192,329 cr |