CMDR Transom profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 12,409,729,495 cr |
Credits spent on ships | 2,233,203,121 cr |
Credits spent on outfitting | 7,665,740,056 cr |
Credits spent on repairs | 35,781,772 cr |
Credits spent on fuel | 1,120,900 cr |
Credits spent on munitions | 5,420,041 cr |
Insurance claims | 85 |
Total claim costs | 699,729,317 cr |
Combat |
|
Bounties claimed | 1,911 |
Profit from bounties | 211,641,490 cr |
Combat bonds | 2,511 |
Profit from combat bonds | 2,180,129,957 cr |
Assassinations | 21 |
Profit from assassinations | 22,206,278 cr |
Highest single reward | 1,457,692 cr |
Skimmers killed | 107 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 691,186 cr |
Bounties received/earned | 467 |
Lifetime bounty value | 912,875 cr |
Highest bounty issued | 167,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2,693,787 cr |
Commodities smuggled | 2,622 |
Average profit | 168,362 cr |
Highest single transaction | 356,544 cr |
Trading |
|
Market network | 131 |
Trading profit | 22,488,052,413 cr |
Commodities traded | 368,313 |
Average profit | 19,487,047 cr |
Highest single transaction | 323,923,160 cr |
Mining |
|
Profits from mining | 5,878,738,471 cr |
Minerals refined | 8,624 |
Materials collected | 30,551 |
Exploration |
|
Systems visited | 4,993 |
Profits from exploration | 217,705,280 cr |
Level 2 detailed scans | 10,769 |
Level 3 detailed scans | 26,386 |
Highest payout | 5,786,835 cr |
Total hyperspace distance | 286,517 ly |
Total hyperspace jumps | 10,913 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 25,787.39 ly |
Approximate time played | 12W 5D 21H 21M |
Passengers |
|
Total bulk passengers delivered | 20,365 |
Total VIPs delivered | 26,778 |
Total delivered | 47,143 |
Total ejected | 1,470 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60,680 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 2,905 |
Grade 1 upgrades generated | 493 |
Grade 2 upgrades generated | 504 |
Grade 3 upgrades generated | 675 |
Grade 4 upgrades generated | 716 |
Grade 5 upgrades generated | 517 |
Crew |
|
Crew credits earned | 1,067,970,800 cr |
Crew hired | 25 |
Crew fired | 24 |
Multi-Crew |
|
Total time in multi-crew | 1D 6H 56M |
Time in gunner role | 24M 23S |
Time in fighter con role | 1H 22M 54S |
Total credits accrued | 24,292,253 cr |