CMDR llamasking profile
![](/img/users/8/5/9/3/7/85937.png?v=1561278156)
(Anaconda)
![](/img/ships/128049363/unknown.jpg)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 873,647,758 cr |
Credits spent on ships | 300,688,267 cr |
Credits spent on outfitting | 246,459,434 cr |
Credits spent on repairs | 1,257,212 cr |
Credits spent on fuel | 25,671 cr |
Credits spent on munitions | 397,178 cr |
Insurance claims | 20 |
Total claim costs | 46,330,601 cr |
Combat |
|
Bounties claimed | 58 |
Profit from bounties | 1,103,749 cr |
Combat bonds | 1 |
Profit from combat bonds | 63,107 cr |
Assassinations | 15 |
Profit from assassinations | 3,388,289 cr |
Highest single reward | 116,174 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 13,075 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 24,996 cr |
Commodities smuggled | 9 |
Average profit | 6,249 cr |
Highest single transaction | 14,532 cr |
Trading |
|
Market network | 24 |
Trading profit | 828,635,922 cr |
Commodities traded | 1,015 |
Average profit | 11,670,928 cr |
Highest single transaction | 126,096,236 cr |
Mining |
|
Profits from mining | 828,010,315 cr |
Minerals refined | 946 |
Materials collected | 1,690 |
Exploration |
|
Systems visited | 823 |
Profits from exploration | 20,411,826 cr |
Level 2 detailed scans | 2,529 |
Level 3 detailed scans | 2,529 |
Highest payout | 1,313,445 cr |
Total hyperspace distance | 35,768 ly |
Total hyperspace jumps | 1,065 |
Max distance from start | 8,370.26 ly |
Max distance from Sol | 8,328.47 ly |
Max distance from Colonia | 26,066.47 ly |
Approximate time played | 1W 15H 34M |
Passengers |
|
Total bulk passengers delivered | 3,082 |
Total VIPs delivered | 85 |
Total delivered | 3,167 |
Total ejected | 148 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 77 |
Grade 1 upgrades generated | 36 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 13 |
Grade 4 upgrades generated | 6 |
Crew |
|
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 5M 53S |
Time in gunner role | 1H 1M 33S |