CMDR Basstronaut profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 2,293,074,669 cr |
Credits spent on ships | 961,901,597 cr |
Credits spent on outfitting | 1,387,173,266 cr |
Credits spent on repairs | 12,630,035 cr |
Credits spent on fuel | 567,063 cr |
Credits spent on munitions | 972,086 cr |
Insurance claims | 15 |
Total claim costs | 82,208,637 cr |
Combat |
|
Bounties claimed | 2,473 |
Profit from bounties | 151,280,019 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 612,474 cr |
Skimmers killed | 8 |
Crime |
|
Fines issued | 55 |
Lifetime fines value | 1,109,902 cr |
Bounties received/earned | 37 |
Lifetime bounty value | 24,770 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -31,446 cr |
Commodities smuggled | 23 |
Average profit | -6,289 cr |
Highest single transaction | 15,134 cr |
Trading |
|
Market network | 56 |
Trading profit | 896,128,367 cr |
Commodities traded | 3,338 |
Average profit | 5,497,720 cr |
Highest single transaction | 815,573,238 cr |
Mining |
|
Profits from mining | 827,007,848 cr |
Minerals refined | 1,260 |
Materials collected | 6,137 |
Exploration |
|
Systems visited | 9,579 |
Profits from exploration | 611,495,821 cr |
Level 2 detailed scans | 26,386 |
Level 3 detailed scans | 26,529 |
Highest payout | 3,932,109 cr |
Total hyperspace distance | 325,402 ly |
Total hyperspace jumps | 10,854 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 4W 5D 15H 43M |
Passengers |
|
Total bulk passengers delivered | 95 |
Total VIPs delivered | 322 |
Total delivered | 417 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 15,108 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 365 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 100 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 31 |
Grade 5 upgrades generated | 12 |
Crew |
|
Crew credits earned | 255,537,883 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 4H 5M |