CMDR Charger34 profile
(Type-10 Defender)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 34,440,372,483 cr |
Credits spent on ships | 1,014,345,487 cr |
Credits spent on outfitting | 6,098,006,870 cr |
Credits spent on repairs | 10,682,197 cr |
Credits spent on fuel | 422,261 cr |
Credits spent on munitions | 1,687,975 cr |
Insurance claims | 7 |
Total claim costs | 135,633,978 cr |
Combat |
|
Bounties claimed | 136 |
Profit from bounties | 12,105,241 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 5,116,413 cr |
Highest single reward | 283,007 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 84 |
Lifetime fines value | 31,636 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 13,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 335,012 cr |
Commodities smuggled | 74 |
Average profit | 15,228 cr |
Highest single transaction | 106,170 cr |
Trading |
|
Market network | 73 |
Trading profit | 2,140,100,631 cr |
Commodities traded | 186,803 |
Average profit | 3,977,882 cr |
Highest single transaction | 443,475,650 cr |
Mining |
|
Profits from mining | 9,620,117,315 cr |
Minerals refined | 3,878 |
Materials collected | 15,183 |
Exploration |
|
Systems visited | 1,743 |
Profits from exploration | 155,861,500 cr |
Level 2 detailed scans | 8,902 |
Level 3 detailed scans | 8,902 |
Highest payout | 12,646,860 cr |
Total hyperspace distance | 93,692 ly |
Total hyperspace jumps | 3,869 |
Max distance from start | 41,927.69 ly |
Max distance from Sol | 44,706.66 ly |
Max distance from Colonia | 37,046.38 ly |
Approximate time played | 23W 5D 21H |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 11 |
Total delivered | 11 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 509,789 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,578 |
Grade 1 upgrades generated | 234 |
Grade 2 upgrades generated | 268 |
Grade 3 upgrades generated | 390 |
Grade 4 upgrades generated | 419 |
Grade 5 upgrades generated | 267 |
Multi-Crew |
|
Total time in multi-crew | 5H 58S |
Time in gunner role | 1H 38M 18S |