CMDR ArakiSatoshi profile
(Krait MkII)
Federation: Warrant Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 2,619,536,695 cr |
Credits spent on ships | 879,385,534 cr |
Credits spent on outfitting | 1,369,981,408 cr |
Credits spent on repairs | 5,645,549 cr |
Credits spent on fuel | 365,286 cr |
Credits spent on munitions | 619,813 cr |
Insurance claims | 29 |
Total claim costs | 173,621,569 cr |
Combat |
|
Bounties claimed | 41 |
Profit from bounties | 1,654,398 cr |
Combat bonds | 6 |
Profit from combat bonds | 120,000 cr |
Assassinations | 3 |
Profit from assassinations | 105,107 cr |
Highest single reward | 106,747 cr |
Skimmers killed | 30 |
Crime |
|
Fines issued | 90 |
Lifetime fines value | 401,805 cr |
Bounties received/earned | 126 |
Lifetime bounty value | 86,600 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 40 |
Trading profit | 2,013,772,616 cr |
Commodities traded | 7,395 |
Average profit | 23,691,443 cr |
Highest single transaction | 205,049,022 cr |
Mining |
|
Profits from mining | 2,839,187,986 cr |
Minerals refined | 2,111 |
Materials collected | 3,156 |
Exploration |
|
Systems visited | 3,540 |
Profits from exploration | 92,673,423 cr |
Level 2 detailed scans | 6,592 |
Level 3 detailed scans | 6,592 |
Highest payout | 5,914,379 cr |
Total hyperspace distance | 165,303 ly |
Total hyperspace jumps | 4,352 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,791.16 ly |
Approximate time played | 2W 5D 8H 16M |
Passengers |
|
Total bulk passengers delivered | 7,019 |
Total VIPs delivered | 428 |
Total delivered | 7,447 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 246,758 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 108 |
Grade 1 upgrades generated | 34 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 14 |
Grade 5 upgrades generated | 15 |
Multi-Crew |
|
Total time in multi-crew | 1H 47M 41S |
Time in gunner role | 18M 18S |