CMDR sidex100 profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,709,275,284 cr |
Credits spent on ships | 1,391,743,016 cr |
Credits spent on outfitting | 4,230,255,547 cr |
Credits spent on repairs | 28,414,187 cr |
Credits spent on fuel | 328,620 cr |
Credits spent on munitions | 1,075,622 cr |
Insurance claims | 29 |
Total claim costs | 91,208,690 cr |
Combat |
|
Bounties claimed | 462 |
Profit from bounties | 34,410,646 cr |
Combat bonds | 1,332 |
Profit from combat bonds | 29,558,458 cr |
Assassinations | 57 |
Profit from assassinations | 33,171,575 cr |
Highest single reward | 487,420 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 175 |
Lifetime fines value | 2,833,982 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 15,160,105 cr |
Highest bounty issued | 3,770,300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7,479 cr |
Commodities smuggled | 16 |
Average profit | 1,496 cr |
Highest single transaction | 5,126 cr |
Trading |
|
Market network | 75 |
Trading profit | 14,688,472,355 cr |
Commodities traded | 14,667 |
Average profit | 105,672,463 cr |
Highest single transaction | 778,338,816 cr |
Mining |
|
Profits from mining | 13,668,130,015 cr |
Minerals refined | 13,553 |
Materials collected | 28,765 |
Exploration |
|
Systems visited | 5,330 |
Profits from exploration | 176,857,773 cr |
Level 2 detailed scans | 10,652 |
Level 3 detailed scans | 10,729 |
Highest payout | 1,898,502 cr |
Total hyperspace distance | 407,205 ly |
Total hyperspace jumps | 7,859 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 6W 5D 13H 1M |
Passengers |
|
Total bulk passengers delivered | 18 |
Total VIPs delivered | 4,653 |
Total delivered | 4,671 |
Total ejected | 106 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3,447 |
Grade 1 upgrades generated | 573 |
Grade 2 upgrades generated | 631 |
Grade 3 upgrades generated | 680 |
Grade 4 upgrades generated | 730 |
Grade 5 upgrades generated | 833 |
Crew |
|
Crew credits earned | 1,534,066,171 cr |
Crew hired | 4 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 53M 8S |
Time in gunner role | 15M 38S |
Time in fighter con role | 3M 24S |
Total credits accrued | 1,200,001 cr |