CMDR Zagmeister profile
(Imperial Cutter)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 3,263,298,908 cr |
Credits spent on ships | 659,613,945 cr |
Credits spent on outfitting | 1,027,280,737 cr |
Credits spent on repairs | 8,516,709 cr |
Credits spent on fuel | 83,220 cr |
Credits spent on munitions | 2,104,463 cr |
Insurance claims | 27 |
Total claim costs | 41,924,701 cr |
Combat |
|
Bounties claimed | 3,208 |
Profit from bounties | 180,502,172 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 389,632 cr |
Highest single reward | 659,300 cr |
Skimmers killed | 172 |
Crime |
|
Fines issued | 63 |
Lifetime fines value | 33,754 cr |
Bounties received/earned | 335 |
Lifetime bounty value | 170,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 25,772 cr |
Commodities smuggled | 20 |
Average profit | 3,682 cr |
Highest single transaction | 13,788 cr |
Trading |
|
Market network | 69 |
Trading profit | 2,169,252,359 cr |
Commodities traded | 37,020 |
Average profit | 12,685,686 cr |
Highest single transaction | 201,612,032 cr |
Mining |
|
Profits from mining | 1,484,255,924 cr |
Minerals refined | 2,151 |
Materials collected | 15,508 |
Exploration |
|
Systems visited | 3,815 |
Profits from exploration | 281,175,611 cr |
Level 2 detailed scans | 7,977 |
Level 3 detailed scans | 8,548 |
Highest payout | 9,444,674 cr |
Total hyperspace distance | 222,124 ly |
Total hyperspace jumps | 5,895 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,718.79 ly |
Approximate time played | 5W 6D 18H 27M |
Passengers |
|
Total bulk passengers delivered | 505 |
Total VIPs delivered | 713 |
Total delivered | 1,218 |
Total ejected | 33 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 311,801 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,655 |
Grade 1 upgrades generated | 217 |
Grade 2 upgrades generated | 295 |
Grade 3 upgrades generated | 400 |
Grade 4 upgrades generated | 333 |
Grade 5 upgrades generated | 410 |
Crew |
|
Crew credits earned | 238,801,271 cr |
Crew hired | 28 |
Crew fired | 20 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 6M 39S |