CMDR Spicy Space Nut profile
(Krait Phantom)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5,723,562,760 cr |
Credits spent on ships | 519,633,598 cr |
Credits spent on outfitting | 1,687,478,839 cr |
Credits spent on repairs | 5,557,191 cr |
Credits spent on fuel | 68,169 cr |
Credits spent on munitions | 457,195 cr |
Insurance claims | 13 |
Total claim costs | 63,255,956 cr |
Combat |
|
Bounties claimed | 275 |
Profit from bounties | 59,161,518 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 40,737 cr |
Highest single reward | 1,082,819 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 30 |
Lifetime fines value | 19,331 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 6,400 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 24 |
Trading profit | 5,081,791,052 cr |
Commodities traded | 24,401 |
Average profit | 61,973,062 cr |
Highest single transaction | 628,263,666 cr |
Mining |
|
Profits from mining | 4,521,464,934 cr |
Minerals refined | 3,604 |
Materials collected | 3,005 |
Exploration |
|
Systems visited | 1,819 |
Profits from exploration | 120,264,853 cr |
Level 2 detailed scans | 5,292 |
Level 3 detailed scans | 5,292 |
Highest payout | 6,407,902 cr |
Total hyperspace distance | 198,337 ly |
Total hyperspace jumps | 2,338 |
Max distance from start | 25,943.35 ly |
Max distance from Sol | 25,999.97 ly |
Max distance from Colonia | 25,735.02 ly |
Approximate time played | 2W 4D 11H 56M |
Passengers |
|
Total bulk passengers delivered | 882 |
Total VIPs delivered | 0 |
Total delivered | 882 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 122 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 17 |
Grade 3 upgrades generated | 21 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 13 |
Crew |
|
Crew credits earned | 51,101,294 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 32M 20S |
Time in gunner role | 1M 17S |
Time in fighter con role | 2M 34S |