CMDR Whiskey_Lima profile
(Python)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 4,320,488,043 cr |
Credits spent on ships | 928,739,479 cr |
Credits spent on outfitting | 2,448,105,936 cr |
Credits spent on repairs | 4,247,027 cr |
Credits spent on fuel | 347,002 cr |
Credits spent on munitions | 773,476 cr |
Insurance claims | 3 |
Total claim costs | 27,261,601 cr |
Combat |
|
Bounties claimed | 1,183 |
Profit from bounties | 86,467,622 cr |
Combat bonds | 41 |
Profit from combat bonds | 1,455,421 cr |
Assassinations | 1 |
Profit from assassinations | 298,182 cr |
Highest single reward | 569,289 cr |
Skimmers killed | 46 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 3,019,835 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 33,500 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | -14,689 cr |
Commodities smuggled | 13 |
Average profit | -2,098 cr |
Highest single transaction | 24,786 cr |
Trading |
|
Market network | 81 |
Trading profit | 10,252,639,858 cr |
Commodities traded | 140,266 |
Average profit | 28,479,555 cr |
Highest single transaction | 768,376,728 cr |
Mining |
|
Profits from mining | 9,559,611,402 cr |
Minerals refined | 9,306 |
Materials collected | 19,346 |
Exploration |
|
Systems visited | 2,973 |
Profits from exploration | 964,802,628 cr |
Level 2 detailed scans | 16,492 |
Level 3 detailed scans | 16,491 |
Highest payout | 8,479,588 cr |
Total hyperspace distance | 159,306 ly |
Total hyperspace jumps | 4,936 |
Max distance from start | 8,720.57 ly |
Max distance from Sol | 8,742.59 ly |
Max distance from Colonia | 27,519.49 ly |
Approximate time played | 7W 1D 2H 43M |
Passengers |
|
Total bulk passengers delivered | 1,475 |
Total VIPs delivered | 1,890 |
Total delivered | 3,365 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 238,439 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,450 |
Grade 1 upgrades generated | 261 |
Grade 2 upgrades generated | 241 |
Grade 3 upgrades generated | 296 |
Grade 4 upgrades generated | 300 |
Grade 5 upgrades generated | 352 |
Crew |
|
Crew credits earned | 12,808,430 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |