CMDR DarthMaar profile
(Anaconda)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 35,973,313,419 cr |
Credits spent on ships | 1,262,586,654 cr |
Credits spent on outfitting | 4,109,047,163 cr |
Credits spent on repairs | 58,817,544 cr |
Credits spent on fuel | 628,762 cr |
Credits spent on munitions | 8,859,330 cr |
Insurance claims | 71 |
Total claim costs | 744,277,257 cr |
Combat |
|
Bounties claimed | 7,545 |
Profit from bounties | 907,768,034 cr |
Combat bonds | 4,220 |
Profit from combat bonds | 664,024,935 cr |
Assassinations | 169 |
Profit from assassinations | 124,497,376 cr |
Highest single reward | 2,201,761 cr |
Skimmers killed | 513 |
Crime |
|
Fines issued | 265 |
Lifetime fines value | 941,635 cr |
Bounties received/earned | 544 |
Lifetime bounty value | 401,650 cr |
Highest bounty issued | 75,600 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 4,402,125 cr |
Commodities smuggled | 2,194 |
Average profit | 71,002 cr |
Highest single transaction | 611,996 cr |
Trading |
|
Market network | 489 |
Trading profit | 24,894,266,211 cr |
Commodities traded | 684,299 |
Average profit | 8,040,784 cr |
Highest single transaction | 669,429,222 cr |
Mining |
|
Profits from mining | 18,455,311,336 cr |
Minerals refined | 50,631 |
Materials collected | 49,932 |
Exploration |
|
Systems visited | 19,337 |
Profits from exploration | 7,612,869,967 cr |
Level 2 detailed scans | 227,675 |
Level 3 detailed scans | 227,674 |
Highest payout | 18,680,939 cr |
Total hyperspace distance | 1,650,615 ly |
Total hyperspace jumps | 23,855 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,639.05 ly |
Approximate time played | 36W 1D 3H 50M |
Passengers |
|
Total bulk passengers delivered | 7,951 |
Total VIPs delivered | 564 |
Total delivered | 8,515 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 302 |
Total profit | 13,354,157 cr |
Total rescue transactions | 81 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4,022 |
Grade 1 upgrades generated | 472 |
Grade 2 upgrades generated | 567 |
Grade 3 upgrades generated | 815 |
Grade 4 upgrades generated | 1,020 |
Grade 5 upgrades generated | 1,148 |
Crew |
|
Crew credits earned | 4,572,678,286 cr |
Crew hired | 18 |
Crew fired | 12 |
Crew lost | 57 |
Multi-Crew |
|
Total time in multi-crew | 2H 4M 57S |
Time in fighter con role | 1M 1S |