CMDR Malcom-T profile
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 1,750,266,463 cr |
Credits spent on ships | 1,474,135,629 cr |
Credits spent on outfitting | 8,230,221,044 cr |
Credits spent on repairs | 12,348,303 cr |
Credits spent on fuel | 174,913 cr |
Credits spent on munitions | 1,841,535 cr |
Insurance claims | 7 |
Total claim costs | 24,841,032 cr |
Combat |
|
Bounties claimed | 1,693 |
Profit from bounties | 195,095,121 cr |
Combat bonds | 1,721 |
Profit from combat bonds | 97,440,946 cr |
Assassinations | 109 |
Profit from assassinations | 97,304,961 cr |
Highest single reward | 678,957 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 3,251,941 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 56,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,450 cr |
Commodities smuggled | 8 |
Average profit | 690 cr |
Highest single transaction | 1,008 cr |
Trading |
|
Market network | 58 |
Trading profit | 40,894,345 cr |
Commodities traded | 24,922 |
Average profit | 255,590 cr |
Highest single transaction | 544,089,420 cr |
Mining |
|
Profits from mining | 1,564,171,106 cr |
Minerals refined | 4,139 |
Materials collected | 13,944 |
Exploration |
|
Systems visited | 4,608 |
Profits from exploration | 446,632,217 cr |
Level 2 detailed scans | 14,900 |
Level 3 detailed scans | 14,899 |
Highest payout | 11,553,502 cr |
Total hyperspace distance | 477,980 ly |
Total hyperspace jumps | 5,959 |
Max distance from start | 65,222.47 ly |
Approximate time played | 3W 6D 9H |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 89,025 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,288 |
Grade 1 upgrades generated | 327 |
Grade 2 upgrades generated | 288 |
Grade 3 upgrades generated | 323 |
Grade 4 upgrades generated | 211 |
Grade 5 upgrades generated | 139 |
Crew |
|
Crew credits earned | 202,442,307 cr |
Crew hired | 22 |
Crew fired | 21 |
Multi-Crew |
|
Total time in multi-crew | 11H 39M |
Time in gunner role | 15M 28S |
Time in fighter con role | 23M 10S |