CMDR Malcom-T profile
Federation: Ensign
Empire: Baron
Balance |
|
---|---|
Current assets | 1,759,883,096 cr |
Credits spent on ships | 1,414,880,370 cr |
Credits spent on outfitting | 8,123,491,272 cr |
Credits spent on repairs | 12,300,832 cr |
Credits spent on fuel | 173,578 cr |
Credits spent on munitions | 1,833,079 cr |
Insurance claims | 7 |
Total claim costs | 24,841,032 cr |
Combat |
|
Bounties claimed | 1,689 |
Profit from bounties | 194,488,779 cr |
Combat bonds | 1,711 |
Profit from combat bonds | 96,625,746 cr |
Assassinations | 109 |
Profit from assassinations | 97,304,961 cr |
Highest single reward | 678,957 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 49 |
Lifetime fines value | 3,251,941 cr |
Bounties received/earned | 69 |
Lifetime bounty value | 56,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 3,450 cr |
Commodities smuggled | 8 |
Average profit | 690 cr |
Highest single transaction | 1,008 cr |
Trading |
|
Market network | 58 |
Trading profit | 40,894,345 cr |
Commodities traded | 24,922 |
Average profit | 255,590 cr |
Highest single transaction | 544,089,420 cr |
Mining |
|
Profits from mining | 1,564,171,106 cr |
Minerals refined | 4,139 |
Materials collected | 13,941 |
Exploration |
|
Systems visited | 4,603 |
Profits from exploration | 446,575,214 cr |
Level 2 detailed scans | 14,882 |
Level 3 detailed scans | 14,881 |
Highest payout | 11,553,502 cr |
Total hyperspace distance | 477,635 ly |
Total hyperspace jumps | 5,946 |
Max distance from start | 65,222.47 ly |
Approximate time played | 3W 6D 6H 13M |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 89,025 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,196 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 269 |
Grade 3 upgrades generated | 295 |
Grade 4 upgrades generated | 190 |
Grade 5 upgrades generated | 129 |
Crew |
|
Crew credits earned | 202,287,717 cr |
Crew hired | 22 |
Crew fired | 21 |
Multi-Crew |
|
Total time in multi-crew | 11H 39M |
Time in gunner role | 15M 28S |
Time in fighter con role | 23M 10S |