CMDR Holo- profile
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 5,406,974,656 cr |
Credits spent on ships | 856,361,355 cr |
Credits spent on outfitting | 1,573,422,238 cr |
Credits spent on repairs | 8,146,698 cr |
Credits spent on fuel | 352,885 cr |
Credits spent on munitions | 1,066,717 cr |
Insurance claims | 30 |
Total claim costs | 241,589,206 cr |
Combat |
|
Bounties claimed | 441 |
Profit from bounties | 81,882,742 cr |
Combat bonds | 1,260 |
Profit from combat bonds | 1,240,836,797 cr |
Assassinations | 5 |
Profit from assassinations | 2,905,443 cr |
Highest single reward | 1,704,700 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 5,000 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 961,500 cr |
Highest bounty issued | 597,400 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 51 |
Trading profit | 2,153,269,519 cr |
Commodities traded | 61,635 |
Average profit | 10,820,450 cr |
Highest single transaction | 66,307,048 cr |
Mining |
|
Profits from mining | 173,809,762 cr |
Minerals refined | 724 |
Materials collected | 8,548 |
Exploration |
|
Systems visited | 3,328 |
Profits from exploration | 124,261,991 cr |
Level 2 detailed scans | 11,984 |
Level 3 detailed scans | 11,984 |
Highest payout | 5,697,482 cr |
Total hyperspace distance | 171,088 ly |
Total hyperspace jumps | 5,344 |
Max distance from start | 7,939.88 ly |
Max distance from Sol | 7,981.71 ly |
Max distance from Colonia | 24,704.68 ly |
Approximate time played | 3W 6D 28M |
Passengers |
|
Total bulk passengers delivered | 459 |
Total VIPs delivered | 7,123 |
Total delivered | 7,582 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 270,070 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 1,067 |
Grade 1 upgrades generated | 172 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 219 |
Grade 4 upgrades generated | 215 |
Grade 5 upgrades generated | 286 |
Crew |
|
Crew credits earned | 362,031,470 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 13 |
Multi-Crew |
|
Total time in multi-crew | 10M 14S |
Time in gunner role | 9S |