CMDR wjdp profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,581,822,125 cr |
Credits spent on ships | 214,306,251 cr |
Credits spent on outfitting | 361,318,624 cr |
Credits spent on repairs | 1,143,968 cr |
Credits spent on fuel | 121,227 cr |
Credits spent on munitions | 204,168 cr |
Insurance claims | 14 |
Total claim costs | 22,172,574 cr |
Combat |
|
Bounties claimed | 569 |
Profit from bounties | 27,363,560 cr |
Combat bonds | 38 |
Profit from combat bonds | 1,279,034 cr |
Assassinations | 10 |
Profit from assassinations | 4,222,411 cr |
Highest single reward | 365,977 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 50 |
Lifetime fines value | 120,859 cr |
Bounties received/earned | 41 |
Lifetime bounty value | 36,200 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24,058 cr |
Commodities smuggled | 22 |
Average profit | 1,504 cr |
Highest single transaction | 11,336 cr |
Trading |
|
Market network | 60 |
Trading profit | 838,127,070 cr |
Commodities traded | 6,811 |
Average profit | 6,073,385 cr |
Highest single transaction | 218,160,768 cr |
Mining |
|
Profits from mining | 815,308,275 cr |
Minerals refined | 1,013 |
Materials collected | 6,150 |
Exploration |
|
Systems visited | 1,842 |
Profits from exploration | 489,115,203 cr |
Level 2 detailed scans | 11,202 |
Level 3 detailed scans | 11,193 |
Highest payout | 11,352,949 cr |
Total hyperspace distance | 118,255 ly |
Total hyperspace jumps | 2,234 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 22,461.86 ly |
Approximate time played | 1W 6D 15H 38M |
Passengers |
|
Total bulk passengers delivered | 2,196 |
Total VIPs delivered | 524 |
Total delivered | 2,720 |
Total ejected | 15 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 107,603 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 333 |
Grade 1 upgrades generated | 132 |
Grade 2 upgrades generated | 94 |
Grade 3 upgrades generated | 53 |
Grade 4 upgrades generated | 39 |
Grade 5 upgrades generated | 15 |
Crew |
|
Crew credits earned | 1,522,037 cr |
Crew hired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 16M 32S |
Time in gunner role | 8M 10S |