CMDR max.v.votom profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,269,977,928 cr |
Credits spent on ships | 881,362,426 cr |
Credits spent on outfitting | 1,708,712,383 cr |
Credits spent on repairs | 21,718,914 cr |
Credits spent on fuel | 601,652 cr |
Credits spent on munitions | 9,573,359 cr |
Insurance claims | 45 |
Total claim costs | 129,479,078 cr |
Combat |
|
Bounties claimed | 665 |
Profit from bounties | 26,015,364 cr |
Combat bonds | 212 |
Profit from combat bonds | 7,093,356 cr |
Assassinations | 251 |
Profit from assassinations | 168,933,183 cr |
Highest single reward | 293,050 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 398 |
Lifetime fines value | 3,266,361 cr |
Bounties received/earned | 166 |
Lifetime bounty value | 460,400 cr |
Highest bounty issued | 260,500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 103,474 cr |
Commodities smuggled | 9 |
Average profit | 12,934 cr |
Highest single transaction | 26,040 cr |
Trading |
|
Market network | 44 |
Trading profit | 1,211,195,835 cr |
Commodities traded | 45,661 |
Average profit | 5,581,548 cr |
Highest single transaction | 170,435,340 cr |
Mining |
|
Profits from mining | 1,358,238,242 cr |
Minerals refined | 1,716 |
Materials collected | 10,822 |
Exploration |
|
Systems visited | 3,059 |
Profits from exploration | 33,225,655 cr |
Level 2 detailed scans | 2,597 |
Level 3 detailed scans | 2,596 |
Highest payout | 542,416 cr |
Total hyperspace distance | 202,333 ly |
Total hyperspace jumps | 6,706 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,705.84 ly |
Approximate time played | 10W 4D 7H 23M |
Passengers |
|
Total bulk passengers delivered | 862 |
Total VIPs delivered | 4 |
Total delivered | 866 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 88,217 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 859 |
Grade 1 upgrades generated | 120 |
Grade 2 upgrades generated | 129 |
Grade 3 upgrades generated | 169 |
Grade 4 upgrades generated | 198 |
Grade 5 upgrades generated | 243 |
Crew |
|
Crew credits earned | 376,335,162 cr |
Crew hired | 20 |
Crew fired | 7 |
Crew lost | 12 |
Multi-Crew |
|
Total time in multi-crew | 3H 31M 39S |
Time in gunner role | 58M 18S |