CMDR Cockspur profile
(Vulture)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 80,046,243,483 cr |
Credits spent on ships | 5,241,403,507 cr |
Credits spent on outfitting | 18,155,371,336 cr |
Credits spent on repairs | 106,320,519 cr |
Credits spent on fuel | 2,733,778 cr |
Credits spent on munitions | 16,830,345 cr |
Insurance claims | 88 |
Total claim costs | 853,975,709 cr |
Combat |
|
Bounties claimed | 5,405 |
Profit from bounties | 992,050,994 cr |
Combat bonds | 5,546 |
Profit from combat bonds | 6,651,191,813 cr |
Assassinations | 117 |
Profit from assassinations | 125,003,730 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 87 |
Crime |
|
Fines issued | 329 |
Lifetime fines value | 994,343 cr |
Bounties received/earned | 748 |
Lifetime bounty value | 3,976,500 cr |
Highest bounty issued | 1,014,500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 9,114,094 cr |
Commodities smuggled | 88 |
Average profit | 911,409 cr |
Highest single transaction | 8,806,749 cr |
Trading |
|
Market network | 294 |
Trading profit | 79,754,938,206 cr |
Commodities traded | 582,786 |
Average profit | 50,541,786 cr |
Highest single transaction | 1,236,739,500 cr |
Mining |
|
Profits from mining | 49,333,934,186 cr |
Minerals refined | 43,257 |
Materials collected | 97,542 |
Exploration |
|
Systems visited | 17,238 |
Profits from exploration | 1,296,352,895 cr |
Level 2 detailed scans | 57,753 |
Level 3 detailed scans | 57,753 |
Highest payout | 16,632,278 cr |
Total hyperspace distance | 1,576,408 ly |
Total hyperspace jumps | 30,773 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 26W 6D 8H 59M |
Passengers |
|
Total bulk passengers delivered | 32,698 |
Total VIPs delivered | 202 |
Total delivered | 32,900 |
Total ejected | 115 |
Search and Rescue |
|
Total items rescued | 283 |
Total profit | 34,458,958 cr |
Total rescue transactions | 29 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 11,380 |
Grade 1 upgrades generated | 992 |
Grade 2 upgrades generated | 1,242 |
Grade 3 upgrades generated | 1,937 |
Grade 4 upgrades generated | 2,275 |
Grade 5 upgrades generated | 4,934 |
Crew |
|
Crew credits earned | 855,366,568 cr |
Crew hired | 43 |
Crew fired | 42 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 4M 4S |
Total credits accrued | 86,832 cr |