CMDR OnlyRaven profile
Federation: Midshipman
Empire: Viscount
Balance |
|
---|---|
Current assets | 1,583,803,781 cr |
Credits spent on ships | 667,647,307 cr |
Credits spent on outfitting | 866,490,146 cr |
Credits spent on repairs | 3,150,121 cr |
Credits spent on fuel | 141,060 cr |
Credits spent on munitions | 347,011 cr |
Insurance claims | 3 |
Total claim costs | 12,243,010 cr |
Combat |
|
Bounties claimed | 256 |
Profit from bounties | 10,605,971 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 247,925 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 53 |
Lifetime fines value | 98,617 cr |
Bounties received/earned | 4 |
Lifetime bounty value | 2,995 cr |
Highest bounty issued | 1,500 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 160,036 cr |
Commodities smuggled | 13 |
Average profit | 80,018 cr |
Highest single transaction | 159,576 cr |
Trading |
|
Market network | 57 |
Trading profit | 829,870,989 cr |
Commodities traded | 16,057 |
Average profit | 2,881,496 cr |
Highest single transaction | 172,552,744 cr |
Mining |
|
Profits from mining | 793,289,812 cr |
Minerals refined | 550 |
Materials collected | 2,197 |
Exploration |
|
Systems visited | 1,553 |
Profits from exploration | 193,257,378 cr |
Level 2 detailed scans | 7,683 |
Level 3 detailed scans | 7,655 |
Highest payout | 22,176,214 cr |
Total hyperspace distance | 63,364 ly |
Total hyperspace jumps | 2,272 |
Max distance from start | 7,946.89 ly |
Max distance from Sol | 7,943.38 ly |
Max distance from Colonia | 25,487.99 ly |
Approximate time played | 2W 3D 4H 29M |
Passengers |
|
Total bulk passengers delivered | 4,728 |
Total VIPs delivered | 300 |
Total delivered | 5,028 |
Total ejected | 41 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 79,613 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 187 |
Grade 1 upgrades generated | 66 |
Grade 2 upgrades generated | 34 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 27 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 15M 19S |
Time in gunner role | 8M 58S |
Time in fighter con role | 7M 8S |