CMDR Fousac profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9,486,291,872 cr |
Credits spent on ships | 1,406,607,297 cr |
Credits spent on outfitting | 3,498,456,111 cr |
Credits spent on repairs | 28,009,212 cr |
Credits spent on fuel | 2,236,900 cr |
Credits spent on munitions | 1,266,688 cr |
Insurance claims | 89 |
Total claim costs | 210,625,295 cr |
Combat |
|
Bounties claimed | 1,767 |
Profit from bounties | 43,876,582 cr |
Combat bonds | 155 |
Profit from combat bonds | 4,330,390 cr |
Assassinations | 2 |
Profit from assassinations | 1,687,392 cr |
Highest single reward | 298,600 cr |
Skimmers killed | 1,720 |
Crime |
|
Fines issued | 246 |
Lifetime fines value | 36,102,351 cr |
Bounties received/earned | 3,026 |
Lifetime bounty value | 2,369,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 13 |
Black market profit | 237,317,920 cr |
Commodities smuggled | 4,854 |
Average profit | 8,475,640 cr |
Highest single transaction | 39,204,480 cr |
Trading |
|
Market network | 168 |
Trading profit | 5,238,339,986 cr |
Commodities traded | 148,185 |
Average profit | 4,329,207 cr |
Highest single transaction | 441,608,704 cr |
Mining |
|
Profits from mining | 4,841,095,998 cr |
Minerals refined | 7,655 |
Materials collected | 18,030 |
Exploration |
|
Systems visited | 12,828 |
Profits from exploration | 1,876,810,336 cr |
Level 2 detailed scans | 25,213 |
Level 3 detailed scans | 25,319 |
Highest payout | 15,535,661 cr |
Total hyperspace distance | 510,242 ly |
Total hyperspace jumps | 19,029 |
Max distance from start | 65,222.47 ly |
Approximate time played | 13W 6D 8H 10M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 3,220 |
Total delivered | 3,232 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 79 |
Total profit | 1,179,361 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,578 |
Grade 1 upgrades generated | 517 |
Grade 2 upgrades generated | 260 |
Grade 3 upgrades generated | 385 |
Grade 4 upgrades generated | 230 |
Grade 5 upgrades generated | 186 |
Crew |
|
Crew credits earned | 622,449,303 cr |
Crew hired | 28 |
Crew fired | 23 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 3H 47M 23S |