CMDR De Cypher profile
(Krait MkII)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 16,053,077,346 cr |
Credits spent on ships | 1,867,649,786 cr |
Credits spent on outfitting | 3,921,896,320 cr |
Credits spent on repairs | 28,639,712 cr |
Credits spent on fuel | 1,192,175 cr |
Credits spent on munitions | 8,351,635 cr |
Insurance claims | 77 |
Total claim costs | 585,923,235 cr |
Combat |
|
Bounties claimed | 3,535 |
Profit from bounties | 243,648,793 cr |
Combat bonds | 908 |
Profit from combat bonds | 65,212,687 cr |
Assassinations | 72 |
Profit from assassinations | 11,545,343 cr |
Highest single reward | 2,045,219 cr |
Skimmers killed | 72 |
Crime |
|
Fines issued | 275 |
Lifetime fines value | 2,267,248 cr |
Bounties received/earned | 280 |
Lifetime bounty value | 388,850 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 24,043 cr |
Commodities smuggled | 347 |
Average profit | 4,809 cr |
Highest single transaction | 22,710 cr |
Trading |
|
Market network | 240 |
Trading profit | 22,448,960,053 cr |
Commodities traded | 454,656 |
Average profit | 11,372,320 cr |
Highest single transaction | 637,625,978 cr |
Mining |
|
Profits from mining | 15,633,608,165 cr |
Minerals refined | 44,531 |
Materials collected | 40,211 |
Exploration |
|
Systems visited | 12,458 |
Profits from exploration | 1,242,966,573 cr |
Level 2 detailed scans | 76,547 |
Level 3 detailed scans | 76,821 |
Highest payout | 12,069,964 cr |
Total hyperspace distance | 639,254 ly |
Total hyperspace jumps | 18,673 |
Max distance from start | 65,648.16 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 29W 2D 23H 35M |
Passengers |
|
Total bulk passengers delivered | 4,963 |
Total VIPs delivered | 1,052 |
Total delivered | 6,015 |
Total ejected | 43 |
Search and Rescue |
|
Total items rescued | 172 |
Total profit | 2,744,872 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,380 |
Grade 1 upgrades generated | 804 |
Grade 2 upgrades generated | 876 |
Grade 3 upgrades generated | 1,134 |
Grade 4 upgrades generated | 1,085 |
Grade 5 upgrades generated | 481 |
Crew |
|
Crew credits earned | 223,899,104 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2D 26M 28S |