CMDR N-e-p-o-m-u-k profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,821,433,489 cr |
Credits spent on ships | 1,362,728,525 cr |
Credits spent on outfitting | 2,591,739,310 cr |
Credits spent on repairs | 5,159,378 cr |
Credits spent on fuel | 235,887 cr |
Credits spent on munitions | 93,757 cr |
Insurance claims | 13 |
Total claim costs | 84,872,069 cr |
Combat |
|
Bounties claimed | 186 |
Profit from bounties | 11,115,166 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 7 |
Profit from assassinations | 1,034,017 cr |
Highest single reward | 375,562 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 17 |
Lifetime fines value | 2,230,875 cr |
Bounties received/earned | 27 |
Lifetime bounty value | 375,500 cr |
Highest bounty issued | 353,600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 613,899 cr |
Commodities smuggled | 52 |
Average profit | 61,390 cr |
Highest single transaction | 314,700 cr |
Trading |
|
Market network | 69 |
Trading profit | 2,006,324,429 cr |
Commodities traded | 66,254 |
Average profit | 6,687,748 cr |
Highest single transaction | 388,716,048 cr |
Mining |
|
Profits from mining | 1,730,339,488 cr |
Minerals refined | 2,390 |
Materials collected | 8,507 |
Exploration |
|
Systems visited | 2,960 |
Profits from exploration | 330,680,963 cr |
Level 2 detailed scans | 8,725 |
Level 3 detailed scans | 8,694 |
Highest payout | 7,438,788 cr |
Total hyperspace distance | 125,930 ly |
Total hyperspace jumps | 4,102 |
Max distance from start | 6,529.32 ly |
Max distance from Sol | 6,575.66 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 4W 20H 38M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 31 |
Total delivered | 46 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 715 |
Grade 1 upgrades generated | 226 |
Grade 2 upgrades generated | 186 |
Grade 3 upgrades generated | 189 |
Grade 4 upgrades generated | 70 |
Grade 5 upgrades generated | 44 |
Crew |
|
Crew credits earned | 158,323,131 cr |
Crew hired | 64 |
Crew fired | 62 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M 42S |
Time in gunner role | 54M 20S |