CMDR Trikeabout profile
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 750,582,096 cr |
Credits spent on ships | 636,743,330 cr |
Credits spent on outfitting | 855,754,829 cr |
Credits spent on repairs | 2,118,356 cr |
Credits spent on fuel | 120,629 cr |
Credits spent on munitions | 76,180 cr |
Insurance claims | 10 |
Total claim costs | 32,284,015 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 7,296,915 cr |
Combat bonds | 22 |
Profit from combat bonds | 685,400 cr |
Assassinations | 2 |
Profit from assassinations | 305,065 cr |
Highest single reward | 222,410 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 18 |
Lifetime fines value | 130,044 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 1,530 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 34,146 cr |
Commodities smuggled | 3 |
Average profit | 34,146 cr |
Highest single transaction | 34,146 cr |
Trading |
|
Market network | 66 |
Trading profit | 220,583,784 cr |
Commodities traded | 11,105 |
Average profit | 442,939 cr |
Highest single transaction | 83,767,320 cr |
Mining |
|
Profits from mining | 223,087,877 cr |
Minerals refined | 3,024 |
Materials collected | 5,599 |
Exploration |
|
Systems visited | 2,028 |
Profits from exploration | 187,830,968 cr |
Level 2 detailed scans | 5,885 |
Level 3 detailed scans | 6,811 |
Highest payout | 7,875,537 cr |
Total hyperspace distance | 79,650 ly |
Total hyperspace jumps | 2,729 |
Max distance from start | 7,516.11 ly |
Approximate time played | 11W 6D 14H 39M |
Passengers |
|
Total bulk passengers delivered | 4,224 |
Total VIPs delivered | 977 |
Total delivered | 5,201 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 168,319 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 223 |
Grade 1 upgrades generated | 54 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 24 |