CMDR McLeoud profile
(Anaconda)
Federation: Rear Admiral
Empire: Count
Balance |
|
---|---|
Current assets | 2,816,846,530 cr |
Credits spent on ships | 633,988,977 cr |
Credits spent on outfitting | 2,670,798,991 cr |
Credits spent on repairs | 13,993,142 cr |
Credits spent on fuel | 398,373 cr |
Credits spent on munitions | 1,595,805 cr |
Insurance claims | 41 |
Total claim costs | 180,050,375 cr |
Combat |
|
Bounties claimed | 270 |
Profit from bounties | 9,580,045 cr |
Combat bonds | 2 |
Profit from combat bonds | 115,169 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 316 |
Crime |
|
Fines issued | 115 |
Lifetime fines value | 3,770,459 cr |
Bounties received/earned | 26 |
Lifetime bounty value | 11,435 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 47 |
Black market profit | 8,087,586 cr |
Commodities smuggled | 2,908 |
Average profit | 88,875 cr |
Highest single transaction | 2,430,720 cr |
Trading |
|
Market network | 885 |
Trading profit | 2,391,055,022 cr |
Commodities traded | 294,852 |
Average profit | 563,662 cr |
Highest single transaction | 215,167,360 cr |
Mining |
|
Profits from mining | 354,274,644 cr |
Minerals refined | 19 |
Materials collected | 9,437 |
Exploration |
|
Systems visited | 3,839 |
Profits from exploration | 391,490,493 cr |
Level 2 detailed scans | 13,201 |
Level 3 detailed scans | 12,763 |
Highest payout | 7,267,920 cr |
Total hyperspace distance | 96,555 ly |
Total hyperspace jumps | 6,430 |
Max distance from start | 1,073.83 ly |
Max distance from Sol | 869.00 ly |
Max distance from Colonia | 22,470.55 ly |
Approximate time played | 11W 6D 3H 12M |
Passengers |
|
Total bulk passengers delivered | 8,942 |
Total VIPs delivered | 586 |
Total delivered | 9,528 |
Total ejected | 65 |
Search and Rescue |
|
Total items rescued | 241 |
Total profit | 4,640,698 cr |
Total rescue transactions | 88 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 712 |
Grade 1 upgrades generated | 238 |
Grade 2 upgrades generated | 187 |
Grade 3 upgrades generated | 176 |
Grade 4 upgrades generated | 84 |
Grade 5 upgrades generated | 27 |
Crew |
|
Crew credits earned | 810,942,598 cr |
Crew hired | 18 |
Crew fired | 12 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 2H 28M 21S |
Time in gunner role | 4H 48S |
Total credits accrued | 124 cr |