CMDR FunkyColdMolina profile
(Python Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 17,089,642,845 cr |
Credits spent on ships | 1,275,177,561 cr |
Credits spent on outfitting | 2,588,861,558 cr |
Credits spent on repairs | 20,081,427 cr |
Credits spent on fuel | 243,361 cr |
Credits spent on munitions | 1,709,966 cr |
Insurance claims | 13 |
Total claim costs | 49,210,844 cr |
Combat |
|
Bounties claimed | 4,875 |
Profit from bounties | 847,968,049 cr |
Combat bonds | 96 |
Profit from combat bonds | 7,872,259 cr |
Assassinations | 16 |
Profit from assassinations | 22,765,711 cr |
Highest single reward | 1,058,223 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 88 |
Lifetime fines value | 362,876 cr |
Bounties received/earned | 29 |
Lifetime bounty value | 11,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 114,621 cr |
Commodities smuggled | 17 |
Average profit | 11,462 cr |
Highest single transaction | 68,994 cr |
Trading |
|
Market network | 171 |
Trading profit | 15,578,076,040 cr |
Commodities traded | 83,364 |
Average profit | 27,186,869 cr |
Highest single transaction | 823,613,440 cr |
Mining |
|
Profits from mining | 14,828,257,436 cr |
Minerals refined | 16,250 |
Materials collected | 30,817 |
Exploration |
|
Systems visited | 11,385 |
Profits from exploration | 1,807,117,952 cr |
Level 2 detailed scans | 88,536 |
Level 3 detailed scans | 88,535 |
Highest payout | 10,685,036 cr |
Total hyperspace distance | 920,186 ly |
Total hyperspace jumps | 15,010 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 11W 4D 1H 30M |
Passengers |
|
Total bulk passengers delivered | 2,736 |
Total VIPs delivered | 65 |
Total delivered | 2,801 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 74 |
Total profit | 1,361,036 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 4,425 |
Grade 1 upgrades generated | 515 |
Grade 2 upgrades generated | 731 |
Grade 3 upgrades generated | 1,092 |
Grade 4 upgrades generated | 1,123 |
Grade 5 upgrades generated | 964 |
Crew |
|
Crew credits earned | 969,034,010 cr |
Crew hired | 70 |
Crew fired | 67 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 15M 47S |
Time in gunner role | 3M 4S |
Total credits accrued | 68,996 cr |