CMDR ThePaladinKing profile
(Beluga Liner)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 1,392,725,228 cr |
Credits spent on ships | 666,279,351 cr |
Credits spent on outfitting | 1,826,558,634 cr |
Credits spent on repairs | 4,990,971 cr |
Credits spent on fuel | 200,072 cr |
Credits spent on munitions | 753,897 cr |
Insurance claims | 17 |
Total claim costs | 82,314,438 cr |
Combat |
|
Bounties claimed | 40 |
Profit from bounties | 3,018,225 cr |
Combat bonds | 12 |
Profit from combat bonds | 960,000 cr |
Assassinations | 18 |
Profit from assassinations | 8,323,799 cr |
Highest single reward | 338,508 cr |
Skimmers killed | 21 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 98,938 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 12,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 106,188 cr |
Commodities smuggled | 7 |
Average profit | 21,238 cr |
Highest single transaction | 81,114 cr |
Trading |
|
Market network | 54 |
Trading profit | 1,085,048,931 cr |
Commodities traded | 49,759 |
Average profit | 5,191,622 cr |
Highest single transaction | 28,132,690 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 6,680 |
Exploration |
|
Systems visited | 2,640 |
Profits from exploration | 347,006,948 cr |
Level 2 detailed scans | 15,463 |
Level 3 detailed scans | 15,463 |
Highest payout | 8,046,734 cr |
Total hyperspace distance | 174,145 ly |
Total hyperspace jumps | 3,433 |
Max distance from start | 44,235.29 ly |
Max distance from Sol | 44,218.23 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 4W 3D 19H 13M |
Passengers |
|
Total bulk passengers delivered | 392 |
Total VIPs delivered | 186 |
Total delivered | 578 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 83 |
Total profit | 1,343,756 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 781 |
Grade 1 upgrades generated | 246 |
Grade 2 upgrades generated | 175 |
Grade 3 upgrades generated | 174 |
Grade 4 upgrades generated | 97 |
Grade 5 upgrades generated | 89 |
Crew |
|
Crew credits earned | 39,590,352 cr |
Crew hired | 11 |
Crew fired | 11 |
Multi-Crew |
|
Total time in multi-crew | 3H 22M 44S |
Time in gunner role | 16M 30S |
Total credits accrued | 44,824 cr |