CMDR Wallaby profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 2,866,878,872 cr |
Credits spent on ships | 795,445,912 cr |
Credits spent on outfitting | 2,061,439,177 cr |
Credits spent on repairs | 14,960,964 cr |
Credits spent on fuel | 152,612 cr |
Credits spent on munitions | 742,404 cr |
Insurance claims | 35 |
Total claim costs | 124,805,281 cr |
Combat |
|
Bounties claimed | 1,165 |
Profit from bounties | 63,347,054 cr |
Combat bonds | 772 |
Profit from combat bonds | 34,376,900 cr |
Assassinations | 9 |
Profit from assassinations | 4,902,421 cr |
Highest single reward | 361,275 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 630,329 cr |
Bounties received/earned | 50 |
Lifetime bounty value | 3,792,600 cr |
Highest bounty issued | 878,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9,896 cr |
Commodities smuggled | 30 |
Average profit | 1,649 cr |
Highest single transaction | 4,980 cr |
Trading |
|
Market network | 58 |
Trading profit | 2,484,439,745 cr |
Commodities traded | 20,556 |
Average profit | 9,167,674 cr |
Highest single transaction | 282,281,892 cr |
Mining |
|
Profits from mining | 2,469,254,267 cr |
Minerals refined | 3,259 |
Materials collected | 8,675 |
Exploration |
|
Systems visited | 2,390 |
Profits from exploration | 158,098,908 cr |
Level 2 detailed scans | 7,408 |
Level 3 detailed scans | 7,372 |
Highest payout | 7,352,544 cr |
Total hyperspace distance | 69,369 ly |
Total hyperspace jumps | 3,622 |
Max distance from start | 6,293.79 ly |
Max distance from Sol | 6,272.35 ly |
Max distance from Colonia | 23,434.74 ly |
Approximate time played | 3W 14H 55M |
Passengers |
|
Total bulk passengers delivered | 3,022 |
Total VIPs delivered | 674 |
Total delivered | 3,696 |
Total ejected | 5 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 24,054 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 550 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 117 |
Grade 4 upgrades generated | 51 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 244,486,750 cr |
Crew hired | 5 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 17M 44S |