CMDR Sinsia profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13,239,487,816 cr |
Credits spent on ships | 1,266,641,550 cr |
Credits spent on outfitting | 3,165,923,981 cr |
Credits spent on repairs | 17,592,656 cr |
Credits spent on fuel | 347,509 cr |
Credits spent on munitions | 1,231,639 cr |
Insurance claims | 19 |
Total claim costs | 106,948,671 cr |
Combat |
|
Bounties claimed | 1,516 |
Profit from bounties | 272,784,284 cr |
Combat bonds | 838 |
Profit from combat bonds | 52,684,763 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 58 |
Lifetime fines value | 39,119 cr |
Bounties received/earned | 11 |
Lifetime bounty value | 12,400 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 2,666 cr |
Commodities smuggled | 5 |
Average profit | 533 cr |
Highest single transaction | 1,471 cr |
Trading |
|
Market network | 97 |
Trading profit | 22,187,339,908 cr |
Commodities traded | 146,662 |
Average profit | 66,429,161 cr |
Highest single transaction | 1,055,351,040 cr |
Mining |
|
Profits from mining | 22,006,908,931 cr |
Minerals refined | 18,725 |
Materials collected | 19,179 |
Exploration |
|
Systems visited | 3,427 |
Profits from exploration | 258,712,686 cr |
Level 2 detailed scans | 14,333 |
Level 3 detailed scans | 14,332 |
Highest payout | 5,650,622 cr |
Total hyperspace distance | 158,314 ly |
Total hyperspace jumps | 4,520 |
Max distance from start | 32,570.30 ly |
Max distance from Sol | 32,600.32 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 6W 18H 25M |
Passengers |
|
Total bulk passengers delivered | 2,039 |
Total VIPs delivered | 29 |
Total delivered | 2,068 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 7 |
Total profit | 10,219 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1,888 |
Grade 1 upgrades generated | 427 |
Grade 2 upgrades generated | 479 |
Grade 3 upgrades generated | 509 |
Grade 4 upgrades generated | 368 |
Grade 5 upgrades generated | 105 |
Crew |
|
Crew credits earned | 463,291,403 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2H 49M 3S |