CMDR The Hash Baron profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 4,087,980,976 cr |
Credits spent on ships | 941,154,640 cr |
Credits spent on outfitting | 2,383,614,155 cr |
Credits spent on repairs | 5,370,229 cr |
Credits spent on fuel | 207,304 cr |
Credits spent on munitions | 939,492 cr |
Insurance claims | 14 |
Total claim costs | 54,824,978 cr |
Combat |
|
Bounties claimed | 1,166 |
Profit from bounties | 69,683,381 cr |
Combat bonds | 108 |
Profit from combat bonds | 2,910,125 cr |
Assassinations | 34 |
Profit from assassinations | 8,841,336 cr |
Highest single reward | 459,129 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 780,975 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 7,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 25,689 cr |
Commodities smuggled | 5 |
Average profit | 5,138 cr |
Highest single transaction | 5,592 cr |
Trading |
|
Market network | 57 |
Trading profit | 4,270,309,107 cr |
Commodities traded | 76,461 |
Average profit | 16,175,413 cr |
Highest single transaction | 820,590,592 cr |
Mining |
|
Profits from mining | 4,010,785,633 cr |
Minerals refined | 3,931 |
Materials collected | 13,232 |
Exploration |
|
Systems visited | 3,268 |
Profits from exploration | 206,416,508 cr |
Level 2 detailed scans | 10,550 |
Level 3 detailed scans | 10,550 |
Highest payout | 10,335,429 cr |
Total hyperspace distance | 151,315 ly |
Total hyperspace jumps | 4,149 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 24,504.45 ly |
Approximate time played | 2W 4D 9H 40M |
Passengers |
|
Total bulk passengers delivered | 4,046 |
Total VIPs delivered | 3 |
Total delivered | 4,049 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 161,466 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,366 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 273 |
Grade 3 upgrades generated | 324 |
Grade 4 upgrades generated | 293 |
Grade 5 upgrades generated | 195 |
Crew |
|
Crew credits earned | 498,562,910 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 53M 58S |
Time in gunner role | 5S |
Time in fighter con role | 1H 32M 29S |
Total credits accrued | 2,240,734 cr |