CMDR KrisKelvin profile
(Type-9 Heavy)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20,501,278,917 cr |
Credits spent on ships | 1,178,991,048 cr |
Credits spent on outfitting | 3,785,657,378 cr |
Credits spent on repairs | 42,787,267 cr |
Credits spent on fuel | 1,109,272 cr |
Credits spent on munitions | 7,925,786 cr |
Insurance claims | 84 |
Total claim costs | 303,156,631 cr |
Combat |
|
Bounties claimed | 12,132 |
Profit from bounties | 1,689,294,184 cr |
Combat bonds | 5,852 |
Profit from combat bonds | 442,289,999 cr |
Assassinations | 370 |
Profit from assassinations | 508,987,243 cr |
Highest single reward | 2,152,462 cr |
Skimmers killed | 2,168 |
Crime |
|
Fines issued | 669 |
Lifetime fines value | 15,306,739 cr |
Bounties received/earned | 2,802 |
Lifetime bounty value | 70,393,010 cr |
Highest bounty issued | 457,600 cr |
Smuggling |
|
Black market network | 34 |
Black market profit | 112,742,917 cr |
Commodities smuggled | 14,411 |
Average profit | 1,238,933 cr |
Highest single transaction | 7,598,400 cr |
Trading |
|
Market network | 290 |
Trading profit | 8,689,400,400 cr |
Commodities traded | 510,669 |
Average profit | 3,310,248 cr |
Highest single transaction | 1,256,529,344 cr |
Mining |
|
Profits from mining | 6,325,673,123 cr |
Minerals refined | 5,372 |
Materials collected | 48,599 |
Exploration |
|
Systems visited | 10,925 |
Profits from exploration | 812,662,587 cr |
Level 2 detailed scans | 23,100 |
Level 3 detailed scans | 83,025 |
Highest payout | 12,098,697 cr |
Total hyperspace distance | 667,647 ly |
Total hyperspace jumps | 18,269 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 27W 1D 9H 13M |
Passengers |
|
Total bulk passengers delivered | 9,538 |
Total VIPs delivered | 1,448 |
Total delivered | 10,986 |
Total ejected | 55 |
Search and Rescue |
|
Total items rescued | 286 |
Total profit | 8,405,800 cr |
Total rescue transactions | 37 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 3,624 |
Grade 1 upgrades generated | 480 |
Grade 2 upgrades generated | 506 |
Grade 3 upgrades generated | 819 |
Grade 4 upgrades generated | 802 |
Grade 5 upgrades generated | 1,017 |
Crew |
|
Crew credits earned | 9,849,880 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 11H 3M 54S |
Time in gunner role | 3H 27M 19S |
Time in fighter con role | 1H 10M 5S |
Total credits accrued | 3,675,584 cr |