CMDR EagleExcal profile
(Diamondback Explorer)
Federation: Petty Officer
Empire: Master
Balance |
|
---|---|
Current assets | 511,478,361 cr |
Credits spent on ships | 289,207,779 cr |
Credits spent on outfitting | 326,354,675 cr |
Credits spent on repairs | 515,689 cr |
Credits spent on fuel | 129,024 cr |
Credits spent on munitions | 83,432 cr |
Insurance claims | 14 |
Total claim costs | 3,929,751 cr |
Combat |
|
Bounties claimed | 167 |
Profit from bounties | 23,956,289 cr |
Combat bonds | 55 |
Profit from combat bonds | 3,625,860 cr |
Assassinations | 6 |
Profit from assassinations | 232,928 cr |
Highest single reward | 251,534 cr |
Skimmers killed | 60 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 43,920 cr |
Bounties received/earned | 65 |
Lifetime bounty value | 29,455 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 2,352 cr |
Commodities smuggled | 1 |
Average profit | 2,352 cr |
Highest single transaction | 2,352 cr |
Trading |
|
Market network | 117 |
Trading profit | 339,178,106 cr |
Commodities traded | 37,152 |
Average profit | 1,695,891 cr |
Highest single transaction | 99,464,442 cr |
Mining |
|
Profits from mining | 99,464,442 cr |
Minerals refined | 105 |
Materials collected | 2,917 |
Exploration |
|
Systems visited | 1,501 |
Profits from exploration | 35,333,572 cr |
Level 2 detailed scans | 4,208 |
Level 3 detailed scans | 4,208 |
Highest payout | 2,585,953 cr |
Total hyperspace distance | 46,703 ly |
Total hyperspace jumps | 2,178 |
Max distance from start | 1,373.62 ly |
Max distance from Sol | 777.17 ly |
Max distance from Colonia | 22,442.77 ly |
Approximate time played | 1W 4D 11H 23M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 195 |
Total delivered | 207 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 46,928 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 210 |
Grade 1 upgrades generated | 60 |
Grade 2 upgrades generated | 45 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 41 |
Grade 5 upgrades generated | 23 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 3S |
Time in gunner role | 2H 4M 50S |