CMDR Morg Hawkeye profile
(Anaconda)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 499,829,776 cr |
Credits spent on ships | 828,269,948 cr |
Credits spent on outfitting | 650,933,229 cr |
Credits spent on repairs | 2,086,362 cr |
Credits spent on fuel | 108,310 cr |
Credits spent on munitions | 64,232 cr |
Insurance claims | 18 |
Total claim costs | 57,634,673 cr |
Combat |
|
Bounties claimed | 17 |
Profit from bounties | 593,280 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 50,000 cr |
Highest single reward | 149,325 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 5 |
Lifetime fines value | 2,100 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 3,250 cr |
Highest bounty issued | 1,200 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 41 |
Trading profit | 357,887,079 cr |
Commodities traded | 10,809 |
Average profit | 3,344,739 cr |
Highest single transaction | 61,733,506 cr |
Mining |
|
Profits from mining | 276,445,880 cr |
Minerals refined | 880 |
Materials collected | 2,055 |
Exploration |
|
Systems visited | 1,900 |
Profits from exploration | 45,165,842 cr |
Level 2 detailed scans | 4,961 |
Level 3 detailed scans | 4,961 |
Highest payout | 4,050,934 cr |
Total hyperspace distance | 70,443 ly |
Total hyperspace jumps | 2,302 |
Max distance from start | 18,206.02 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,435.84 ly |
Approximate time played | 1W 3D 13H 29M |
Passengers |
|
Total bulk passengers delivered | 9 |
Total VIPs delivered | 1,250 |
Total delivered | 1,259 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 46,842 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 67 |
Grade 1 upgrades generated | 25 |
Grade 2 upgrades generated | 12 |
Grade 3 upgrades generated | 11 |
Grade 4 upgrades generated | 10 |
Grade 5 upgrades generated | 9 |