Paucuman [#671759279497]
Inquisitor QL46
[#3600010506]
Type:
Mega ship
Celestial body:
Paucuman C 8
(265,308 ls)
Allegiance:
Independent
Government:
Corporate
Economy:
Military / Rescue
Facilities:
Commodities
Outfitting
Contacts, Missions, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics
Outfitting
Contacts, Missions, Refuel, Repair, Restock, Search and Rescue, Tuning, Universal Cartographics
Faction:
Prohibited:
Narcotics, Battle Weapons, Combat Stabilisers, Imperial Slaves, Slaves, Tobacco
Last update: 22/08/2023 14:25
Core Internal |
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Sensor Suite | Integrity | Mass | Power | Price | ||
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5A | Sensors | Standard suite providing basic detection, identification and targeting capabilities. | 106 | 20 t | 1.23 MW | 1,241,320 cr |
6B | Sensors | Standard suite providing basic detection, identification and targeting capabilities. | 136 | 64 t | 0.83 MW | 1,390,280 cr |
Optional Internal |
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AFM Units | Integrity | Mass | Power | Price | ||
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2B | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 71 | 0 t | 1.29 MW | 486,000 cr |
3C | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 64 | 0 t | 1.35 MW | 291,600 cr |
5D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 58 | 0 t | 1.56 MW | 314,930 cr |
5A | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 110 | 0 t | 2.73 MW | 8,503,060 cr |
6E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 90 | 0 t | 1.4 MW | 188,960 cr |
6D | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 68 | 0 t | 1.86 MW | 566,870 cr |
6B | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 158 | 0 t | 2.67 MW | 5,101,830 cr |
6A | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 130 | 0 t | 3.26 MW | 15,305,500 cr |
7E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 105 | 0 t | 1.58 MW | 340,120 cr |
7B | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 183 | 0 t | 3.02 MW | 9,183,300 cr |
7A | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 151 | 0 t | 3.68 MW | 27,549,900 cr |
8E | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 120 | 0 t | 1.8 MW | 612,220 cr |
8C | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 150 | 0 t | 3 MW | 5,509,980 cr |
8B | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 210 | 0 t | 3.45 MW | 16,529,940 cr |
8A | Auto Field-Maintenance Unit | Allows in-flight repair of internal ship modules. Can restore broken modules. Requires ammunition. | 173 | 0 t | 4.2 MW | 49,589,820 cr |
Cargo Racks | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Cargo Rack | Standardised storage rack for use in automated cargo transfer system. | ?? | 0 t | 0 MW | 1,000 cr |
Decontamination Limpets | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Decontamination Limpet Controller | Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. | ?? | 1.3 t | 0.18 MW | ?? |
3E | Decontamination Limpet Controller | Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. | ?? | 2 t | 0.2 MW | ?? |
5E | Decontamination Limpet Controller | Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. | ?? | 20 t | 0.5 MW | ?? |
7E | Decontamination Limpet Controller | Controls a limpet that removes caustic chemicals affecting a ship's hull, as well as applying a small amount of hull repair. | ?? | 128 t | 0.97 MW | ?? |
Docking Computers | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Standard Docking Computer | Allows automated docking sequence at all starports and outposts. | ?? | 0 t | 0.39 MW | 4,500 cr |
1E | Supercruise Assist | ?? | 10 | 0 t | 0.3 MW | ?? |
Fuel Scoops | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Fuel Scoop | Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. | 32 | 0 t | 0.14 MW | 310 cr |
FSD Interdictors | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Frame Shift Drive Interdictor | Used to pull targets out of supercruise. | 32 | 1.3 t | 0.14 MW | 12,000 cr |
Fuel Transfer Limpets | Integrity | Mass | Power | Price | ||
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1C | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 40 | 1.3 t | 0.23 MW | 2,400 cr |
1B | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 48 | 2 t | 0.32 MW | 4,800 cr |
1A | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 56 | 1.3 t | 0.28 MW | 9,600 cr |
3C | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 64 | 5 t | 0.34 MW | 21,600 cr |
3B | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 77 | 8 t | 0.48 MW | 43,200 cr |
3A | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 90 | 5 t | 0.41 MW | 86,400 cr |
5D | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 77 | 8 t | 0.3 MW | 97,200 cr |
5B | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 115 | 32 t | 0.72 MW | 388,800 cr |
7E | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | ?? | 80 t | 0.55 MW | 437,400 cr |
7B | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | ?? | 128 t | 0.97 MW | 3,499,200 cr |
7A | Fuel Transfer Limpet Controller | Controls a limpet to transfer 1 ton of fuel to a targeted ship. | 183 | 80 t | 0.83 MW | 6,998,400 cr |
Hatch Breaker Limpets | Integrity | Mass | Power | Price | ||
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1E | Hatch Breaker Limpet Controller | Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. | 32 | 1.3 t | 0.12 MW | 600 cr |
Hull Reinforcements | Integrity | Mass | Power | Price | ||
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2E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 4 t | 0 MW | 12,000 cr |
3E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 8 t | 0 MW | 28,000 cr |
3D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 4 t | 0 MW | 84,000 cr |
4E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 16 t | 0 MW | 65,000 cr |
4D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 8 t | 0 MW | 195,000 cr |
5E | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 32 t | 0 MW | 150,000 cr |
5D | Hull Reinforcement Package | Increases the ship's hull integrity and resistance to damage. | ?? | 16 t | 0 MW | 450,000 cr |
Module Reinforcements | Integrity | Mass | Power | Price | ||
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3E | Module Reinforcement Package | Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. | ?? | 8 t | 0 MW | 28,000 cr |
3D | Module Reinforcement Package | Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. | ?? | 4 t | 0 MW | 84,000 cr |
4E | Module Reinforcement Package | Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. | ?? | 16 t | 0 MW | 65,000 cr |
4D | Module Reinforcement Package | Protects modules against weapons fire that penetrates the hull. This version of the module has low damage capacity but high absorption of module damage. I.e. it can absorb a large proportion of module damage each time over a short period before running out of damage capacity. | ?? | 8 t | 0 MW | 195,000 cr |
5E | Module Reinforcement Package | Protects modules against weapons fire that penetrates the hull. This version of the module has high damage capacity but low absorption of module damage. I.e. it can absorb a small proportion of module damage each time over a long period before running out of damage capacity. | ?? | 32 t | 0 MW | 150,000 cr |
Multi Limpet Controller | Integrity | Mass | Power | Price | ||
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3C | Rescue Multi Limpet Controller | ?? | 68 | 10 t | 0.35 MW | ?? |
Refineries | Integrity | Mass | Power | Price | ||
---|---|---|---|---|---|---|
1E | Refinery | Converts scooped fragments into usable resources (requires mining laser). | 32 | 0 t | 0.14 MW | 6,000 cr |
Repair Limpets | Integrity | Mass | Power | Price | ||
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1B | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 2 t | 0.32 MW | ?? |
3C | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 5 t | 0.34 MW | ?? |
3A | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 5 t | 0.41 MW | ?? |
5D | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 8 t | 0.3 MW | ?? |
5B | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 32 t | 0.97 MW | ?? |
7E | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 80 t | 0.55 MW | ?? |
7A | Repair Limpet Controller | Controls a limpet that repairs an amount of damage to the hull of a targeted ship. | ?? | 80 t | 0.83 MW | ?? |
Shield Cell Banks | Integrity | Mass | Power | Price | ||
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4A | Shield Cell Bank | Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. | 96 | 10 t | 1.72 MW | 443,328 cr |
5B | Shield Cell Bank | Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. | 134 | 32 t | 1.8 MW | 496,527 cr |
5A | Shield Cell Bank | Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. | 115 | 20 t | 2.1 MW | 1,210,285 cr |
6C | Shield Cell Bank | Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. | 113 | 40 t | 1.77 MW | 556,110 cr |
Shield Generators | Integrity | Mass | Power | Price | ||
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2E | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 41 | 2.5 t | 0.9 MW | 1,980 cr |
2A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 61 | 2.5 t | 2.1 MW | 160,220 cr |
3B | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 90 | 8 t | 2.16 MW | 169,300 cr |
3A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 77 | 5 t | 2.52 MW | 507,910 cr |
4A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 96 | 10 t | 3.08 MW | 1,610,080 cr |
5B | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 134 | 32 t | 3.12 MW | 1,701,320 cr |
5A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 115 | 20 t | 3.64 MW | 5,103,950 cr |
6C | Bi-Weave Shield Generator | An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. | 113 | 40 t | 3.1 MW | 2,696,600 cr |
6A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 136 | 40 t | 4.34 MW | 16,179,530 cr |
7C | Bi-Weave Shield Generator | An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. | 131 | 80 t | 3.5 MW | 8,548,200 cr |
7B | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 183 | 128 t | 4.2 MW | 17,096,370 cr |
7A | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 157 | 80 t | 4.9 MW | 51,289,110 cr |
8D | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 90 | 64 t | 3.2 MW | 6,021,720 cr |
8C | Bi-Weave Shield Generator | An alternative shield generator that sacrifices overall shield strength for a much faster recharge rate. | 150 | 160 t | 4 MW | 27,097,750 cr |
8B | Shield Generator | Forms a continually regenerating protective energy shield around the vessel. | 210 | 256 t | 4.8 MW | 54,195,500 cr |
Utility Mount |
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Chaff Launchers | Integrity | Mass | Power | Price | ||
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0I | Chaff Launcher | Signature tracking defence. When deployed, causes gimbal and turret-mounted devices to lose lock. Requires ammunition. | 20 | 1.3 t | 0.2 MW | 8,500 cr |
ECMs | Integrity | Mass | Power | Price | ||
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0F | Electronic Countermeasure | Missile and torpedo defence. When deployed, causes affected ordnance to lose lock. | 20 | 1.3 t | 0.2 MW | 12,500 cr |
Experimental | Integrity | Mass | Power | Price | ||
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0F | Shutdown Field Neutraliser | Counters current xeno shutdown technology when used within proximity. | ?? | 1.3 t | 0.2 MW | ?? |
0E | Xeno Scanner | Scanner that can passively understand non-Human vessels, and analyse their structural make-up and internal modules. | ?? | 1.3 t | 0.2 MW | 365,698 cr |
Heatsink Launchers | Integrity | Mass | Power | Price | ||
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0I | Heat Sink Launcher | Purges ship's heat into a disposable sink block, which is then ejected. Requires ammunition. | 45 | 1.3 t | 0.2 MW | 3,500 cr |
Kill Warrant Scanners | Integrity | Mass | Power | Price | ||
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0E | Kill Warrant Scanner | Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. | 32 | 1.3 t | 0.2 MW | 13,540 cr |
0D | Kill Warrant Scanner | Scanner that incorporates real-time communication with multiple law enforcement networks to obtain all issued bounties. | 24 | 1.3 t | 0.4 MW | 40,630 cr |
Shield Boosters | Integrity | Mass | Power | Price | ||
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0E | Shield Booster | Strengthens the active shield if powered. Multiple boosters stack in effectiveness. | 25 | 0.5 t | 0.2 MW | 10,000 cr |
0D | Shield Booster | Strengthens the active shield if powered. Multiple boosters stack in effectiveness. | 35 | 1 t | 0.5 MW | 23,000 cr |
0C | Shield Booster | Strengthens the active shield if powered. Multiple boosters stack in effectiveness. | 40 | 2 t | 0.7 MW | 53,000 cr |
0B | Shield Booster | Strengthens the active shield if powered. Multiple boosters stack in effectiveness. | 45 | 3 t | 1 MW | 122,000 cr |
0A | Shield Booster | Strengthens the active shield if powered. Multiple boosters stack in effectiveness. | 48 | 3.5 t | 1.2 MW | 281,000 cr |
Wake Scanners | Integrity | Mass | Power | Price | ||
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0E | Frame Shift Wake Scanner | Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. | 32 | 1.3 t | 0.2 MW | 13,540 cr |
0D | Frame Shift Wake Scanner | Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. | 24 | 1.3 t | 0.4 MW | 40,630 cr |
0A | Frame Shift Wake Scanner | Scanner that can calculate the destination of a hyperspace jump by analysis of frame shift energy wake. | 48 | 1.3 t | 3.2 MW | 1,097,100 cr |
Weapon Hardpoint |
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Beam Lasers | Integrity | Mass | Power | Price | ||
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4A | Beam Laser (Fixed) | Continuous-fire laser weapon on fixed mount. | 80 | 16 t | 2.61 MW | 2,396,160 cr |
Experimental | Integrity | Mass | Power | Price | ||
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2F | AX Multi-Cannon (Turret) | Rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. | ?? | 4 t | 0.46 MW | ?? |
2E | AX Multi-Cannon (Fixed) | Fixed mount, rapid fire, small-calibre projectile tipped with a compound that damages alien vessels. | ?? | 4 t | 0.46 MW | ?? |
2E | Enhanced AX Multi-Cannon (Gimbal) | ?? | ?? | 4 t | 0.46 MW | ?? |
2B | AX Missile Rack (Dumpfire, Fixed) | Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. | ?? | 4 t | 1.2 MW | 540,900 cr |
2B | AX Missile Rack (Dumpfire, Turret) | Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. | ?? | 4 t | 1.2 MW | 2,022,700 cr |
2B | Remote Release Flak Launcher (Fixed) | Flak launcher capable of firing a remotely detonated flak round. Hold trigger to delay detonation of flak ordnance. | ?? | 4 t | 1.2 MW | ?? |
2B | Remote Release Flak Launcher (Turret) | Flak launcher capable of firing a remotely detonated flak round on turret mount. Hold trigger to delay detonation of flak ordnance. Only functions as a turret when there is an active Gunner role onboard. | ?? | 4 t | 1.2 MW | ?? |
3D | Enhanced AX Multi-Cannon (Turret) | ?? | ?? | 8 t | 0.69 MW | ?? |
3C | Enhanced AX Multi-Cannon (Gimbal) | ?? | ?? | 8 t | 0.64 MW | ?? |
3A | AX Missile Rack (Dumpfire, Fixed) | Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. | ?? | 8 t | 1.62 MW | ?? |
3A | AX Missile Rack (Dumpfire, Turret) | Missile battery capable of launching dumbfire ordnance loaded with a compound that damages alien vessels. Turret mounted, with automatic signature tracking. | ?? | 8 t | 1.75 MW | ?? |
Multi-Cannons | Integrity | Mass | Power | Price | ||
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2E | Advanced Multi-cannon (Fixed) | ?? | 51 | 4 t | 0.46 MW | ?? |
Pulse Lasers | Integrity | Mass | Power | Price | ||
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1G | Pulse Laser (Gimbal) | Single-pulse laser weapon on gimballed mount, with signature tracking assist. | 40 | 2 t | 0.39 MW | 6,600 cr |
3F | Pulse Laser (Turret) | Single-pulse laser weapon on turret mount, with automatic signature tracking. | 64 | 8 t | 0.89 MW | 400,400 cr |
Rail Guns | Integrity | Mass | Power | Price | ||
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1D | Rail Gun (Fixed) | Hyper-velocity projectile weapon on fixed mount. | 40 | 2 t | 1.15 MW | 51,600 cr |