Kwanteru [#5070611752361]

Bierce Outpost [#3791565568]
Type:
Planetary Outpost
Celestial body:
Kwanteru 3 b (1,121 ls)
Coordinates: 42.1698 / -26.9261

Allegiance:
Federation
Government:
Confederacy
Economy:
Colony

Facilities:
Commodities
Outfitting
Apex Interstellar Transport, Black Market, Contacts, Frontline Solutions, Interstellar Factors Contact, Missions, Pioneer Supplies, Refuel, Repair, Restock, Search and Rescue, Universal Cartographics, Vista Genomics

Faction state:
None

Prohibited:
Narcotics, Bootleg Liquor, Combat Stabilisers, Imperial Slaves, Landmines, Nerve Agents, Onionhead Gamma Strain, Personal Weapons, Slaves
Last update: 27/11/2022 21:00

Core Internal

FSD Housing Integrity Mass Power Price
2C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 51 2.5 t 0.2 MW 17,800 cr
2B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 77 4 t 0.25 MW 53,410 cr
2A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 2.5 t 0.3 MW 160,220 cr
3C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 64 5 t 0.3 MW 56,440 cr
3B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 96 8 t 0.38 MW 169,300 cr
3A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 80 5 t 0.45 MW 507,910 cr
4B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 120 16 t 0.38 MW 536,690 cr
4A Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 100 10 t 0.45 MW 1,610,080 cr
5B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 144 32 t 0.5 MW 1,701,320 cr
6C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 113 40 t 0.5 MW 1,797,730 cr
6B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 170 64 t 0.63 MW 5,393,180 cr
7E Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 118 80 t 0.48 MW 633,200 cr
7C Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 131 80 t 0.6 MW 5,698,790 cr
7B Frame Shift Drive Device that allows supercruise travel and hyperspace jumps between star systems. 197 128 t 0.75 MW 17,096,370 cr
Power Coupling Integrity Mass Power Price
2A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 56 2.5 t 0.54 MW 56,550 cr
3B Power Distributor Distribution system for ENG, SYS and WEP capacitors. 77 8 t 0.55 MW 63,330 cr
3A Power Distributor Distribution system for ENG, SYS and WEP capacitors. 70 5 t 0.6 MW 158,330 cr
Sensor Suite Integrity Mass Power Price
1A Sensors Standard suite providing basic detection, identification and targeting capabilities. 44 1.3 t 0.6 MW 20,200 cr
2B Sensors Standard suite providing basic detection, identification and targeting capabilities. 61 4 t 0.38 MW 22,620 cr
3B Sensors Standard suite providing basic detection, identification and targeting capabilities. 77 8 t 0.46 MW 63,330 cr
3A Sensors Standard suite providing basic detection, identification and targeting capabilities. 70 5 t 0.84 MW 158,330 cr

Optional Internal

Cargo Racks Integrity Mass Power Price
1E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1,000 cr
7E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 1,178,420 cr
8E Cargo Rack Standardised storage rack for use in automated cargo transfer system. ?? 0 t 0 MW 3,829,870 cr
Docking Computers Integrity Mass Power Price
1E Standard Docking Computer Allows automated docking sequence at all starports and outposts. ?? 0 t 0.39 MW 4,500 cr
1E Advanced Docking Computer ?? ?? 0 t 0.45 MW ??
Fuel Scoops Integrity Mass Power Price
1E Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 32 0 t 0.14 MW 310 cr
5B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 134 0 t 0.6 MW 2,268,420 cr
5A Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 115 0 t 0.7 MW 9,073,690 cr
6C Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 113 0 t 0.59 MW 1,797,730 cr
6B Fuel Scoop Device that uses pre-charged cells to rapidly repair active shields. No effect on collapsed shields. 158 0 t 0.71 MW 7,190,900 cr
FSD Interdictors Integrity Mass Power Price
1E Frame Shift Drive Interdictor Used to pull targets out of supercruise. 32 1.3 t 0.14 MW 12,000 cr
Hatch Breaker Limpets Integrity Mass Power Price
1E Hatch Breaker Limpet Controller Control unit that can program a blank limpet to hack a target's hold, causing cargo ejection. 32 1.3 t 0.12 MW 600 cr
Planetary Vehicle Hangars Integrity Mass Power Price
2H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 12 t 0.25 MW 18,000 cr
2G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 6 t 0.75 MW 21,600 cr
4H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 20 t 0.4 MW 72,000 cr
6H Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 34 t 0.6 MW 576,000 cr
6G Planetary Vehicle Hangar A module designed to house ground-based vehicles. ?? 17 t 1.8 MW 691,200 cr
Refineries Integrity Mass Power Price
1E Refinery Converts scooped fragments into usable resources (requires mining laser). 32 0 t 0.14 MW 6,000 cr
Shield Generators Integrity Mass Power Price
2E Shield Generator Forms a continually regenerating protective energy shield around the vessel. 41 2.5 t 0.9 MW 1,980 cr
7B Shield Generator Forms a continually regenerating protective energy shield around the vessel. 183 128 t 4.2 MW 17,096,370 cr
8C Shield Generator Forms a continually regenerating protective energy shield around the vessel. 150 160 t 4 MW 18,065,170 cr

Weapon Hardpoint

Mines Integrity Mass Power Price
1I Shock Mine Launcher (Fixed) Launches mines that are designed to physically shock and push on a ship more than damage it outright. 40 2 t 0.4 MW 36,400 cr
Mining Tools Integrity Mass Power Price
1D Abrasion Blaster (Turret) Breaks off surface deposits from asteroids (requires refinery).
Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0.47 MW ??
1B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance. Only functions as a turret when there is an active Gunner role aboard.
?? 2 t 0.42 MW ??
2D Mining Laser (Fixed) Used on asteroids to cut chunks of resources from it (requires refinery). ?? 2 t 0.75 MW 22,580 cr
2B Sub-Surface Displacement Missile (Fixed) Allows recovery of sub-surface deposits from asteroids (requires refinery).
Hold trigger to delay detonation of ordnance.
?? 2 t 1.01 MW ??
Missiles Integrity Mass Power Price
1B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 40 2 t 0.6 MW 72,600 cr
2B Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 51 4 t 1.2 MW 512,400 cr
3A Missile Rack (Seeker, Fixed) Missile battery capable of launching seeker missiles. 64 8 t 1.62 MW ??
3A Missile Rack (Dumpfire, Fixed) Missile battery capable of launching dumbfire missiles. 64 8 t 1.62 MW ??
Rail Guns Integrity Mass Power Price
1D Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 40 2 t 1.15 MW 51,600 cr
2B Rail Gun (Fixed) Hyper-velocity projectile weapon on fixed mount. 51 4 t 1.63 MW 412,800 cr