CMDR Cometborne profile > Logbook

Commander name:
Current ship:
CSV The Bottom 99% [018-dw]
(Beluga Liner)
Member since:
19 Apr 2016
Distances submitted:
Systems visited:
Systems discovered first:
19,681,523,604 Cr
Console CMDRs still welcome

According to the announcement for update 14, the galaxy (and the play base) will be split even further than it already is. Right now, we have XB1, PS4, EDH 3.8, EDH 4.0, and Odyssey. With update 14, we will be getting a further split into legacy mode (EDH 3.8 and console) and a live mode (EDH 4.0 and EDO). The legacy mode will be a copy of the live galaxy as of November 29th, and will stay totally separate, including a split of BGS, power play, carriers, etc. CGs will only be available in live mode.

Unsurprisingly, console players will be stuck with legacy mode.

Expressing my level of disbelief, disgust, and facepalming about the live/legacy split on the usual scale of 1 to 10 requires the use of exponents. The only bright spot in this debacle that the official EDO client will now get the option to launch EDH 4.0 that Min ED Launcher had for the last couple of months.

The split into live and legacy mode has a side effect for DSSA carriers run by PC players: There will be two versions of these carriers once update 14 drops, a live version and a legacy version. Predictably, FD community management is suggesting that players should decommission their legacy mode carriers.

This is not going to happen for DSSA Andromeda Calling or DSSV Tow Truck.

Barring further strange decisions by FD (for example, forcibly decommissioning carriers in legacy), both carriers will stay in orbit around Byeia Thoea CA-A d2 B 4 and be available to support players in both live and legacy mode. This includes the functions for DSSA, STAR, and as a mobile rescue carrier.

I do not know at this point if the legacy versions will still be "official" DSSA/STAR carriers or if the DSSA/Star leadership will concentrate on live. But official or not, the carriers will be there.

End of the Road ... I mean Sphere

When I put my carrier on station, I initially planned to just look for icy rings within 1000 LY of carrier. At the time, I thought that this should not take too long since the area is marked as "almost completely explored" and spansh only reported a little over 4500 systems in my sphere of interest.

Yeah, right.

Two years and two weeks later, spansh now reports 14645 systems with 156825 bodies and 10876 rings within that same sphere. I've visited all those systems and mapped the 16645 bodies that are either valuable, ringed, or a water giant. I also put DSS probes into 10831 rings, the other 45 were either too distant to hit or too thin to see to probe them.

In short, I am declaring project 999 to be completed. My scripts will keep an eye on the spansh dump to see if anybody else find something, but for now, I am going to grab my SRV and refill my materials stocks.

"Driver, second crater to the right, and then straight on until morning".

Two years already?

The calendar does not lie: Today is the second anniversary of DSSA Andromeda Calling arriving on station, meaning I could claim historical POI status from the GMP. I could even move the carrier out of the system without loosing my POI status, but I have no intention of doing so.

I openly admit that I was tempted to move it from the double ELW discovered by somebody else and only mapped by me to the triple ELW discovered and mapped by me in Gria Eon XV-U d3-0, but that system requires a jump range of almost 68 LY to reach, making it a non-starter. There is another double ELW in Fraufoi ZR-H d11-0; while the system is more easily reachable, that pair is over 100k LS from the main star.

In terms of finance, I definitely noticed the impact of Odyssey and the extremely negative effect it had on exploration. During the first year, the carrier had an income of about 2.7 billion credits from UC sales by visiting explorers. During the second year, this dropped to just over 1.3 billion. This does not seem to correlate to the number of visitors (93 vs 103) until you take a closer look at the dates of the visits: Almost half of the visitors during the second year were part of an expedition by The Fatherhood passing through the area at the end of May; without them, the number of visitors would show the same 50% drop.

One other drop is about to happen, and that is the income from my own exploration. Yes, after two years, Project 999 is FINALLY nearing completion and I will have explored every system within 1000 LY of my carrier. The current count is 14620 systems with 16605 valuable or ringed bodies and 10799 rings mapped.

After that, watch out for the infamous black science Beluga high-tailing it around the galaxy. I will keep an alt with the rescue carrier on station, but after two years, I got this itch I need to scratch.

The bar stays closed

Update 11 dropped today, adding fleet carrier interiors. It should come as a surprise to exactly nobody that I still did not buy the Odyssey DLC for all the reasons I listed earlier: Most of the content does not interest me, the few bits of content that might interest me are tainted by grind, the UI (especially for the galaxy map) is still horrible, and the behavior of Frontier Developments towards its customer base still makes me think that this company does not deserve my money. The way the recent termination of the console development was handled is just one more entry in a long list of shame that started with offline gate during the alpha/beta phase.

In any case, based on all the bits and pieces of information that is currently available, the concourse itself should have been auto-added even though I do not have Odyssey. Because DSSA Andromeda Calling already has a shipyard, on-foot access to ships should also be working.

However, adding the carrier bar, Vista Genomics, Pioneer Supplies, and similar features is not possible unless the carrier owner has bought the Odyssey DLC, and requires the carrier to be in a carrier administration system.

Which is obviously a problem because the nearest carrier administration system is about 30.000 LY, but the supply of Tritium in Colonia is still rather poor. The nearest carrier administration system with a decent supply of Tritium is about 33.000 LY away.

And on top of that, DSSA carriers are not allowed to leave their station unless they have organized a stand-in and gotten approval from the DSSA council. And while I have an alt account with a carrier here in the system, that carrier lacks Universal Cartographic, Shipyard, Outfitting, and the Redemption Office. This leaves me with two options:

a) Equip the carrier of yet another account that is currently in the bubble with all the services the current DSSA Andromeda Calling has, fly that carrier out (68 jumps), fly DSSA Andromeda Calling to the bubble (another 68 jumps), install the various modules, fly DSSA Andromeda Calling back out (the third set of 68 jumps), and then fly the alt's carrier back (another 68 jumps), or decommission the alt's carrier and eat the decommission fee plus any extra fees for decommissioning outside a carrier vendor system, and possibly loose the money for the extra modules.

With each jumping taking at least 21 minutes, four times 68 jumps means at least 95.2 hours of my time taken up. Of course, if the time per jump is raised to one hour like it is at the moment, this would mean 272 hours of "gameplay".

b) Assuming that the DSSA council is OK with a reduced amount of services for some time, the above would be reduced to just one 68 jump trip to the Bubble and another 68 jump trip back out. So "only" 47.6 hours with one jump per 21 minutes, or 136 hours with a jump per hour.

And in either case, I would have to buy a DLC that does not interest me.

Sorry, not going to happen.

New neighbours

The original policy for placing DSSA carriers was to have at maximum three carriers per galactic region, and to exclude regions that already have infrastructure. Well, mostly, there are DSSA carriers in the Galactic Centre region even though Explorer's Anchorage was built next door to Sagittarius A* as part of Distant Worlds 3305.

This left some very large gaps in the network. Errant Marches is a big region: the distance from the southern carrier DSSA Maerzenbecher to the northern carrier Blackwater is about that from Sol to Colonia; the distance from DSSA Andromeda Calling to the closest carrier in Vulcan Gate is about that from Colonia to Sag A*. The fact that the Elysian Shore region on our eastern border is not included because it has three asteroid bases in its eastern third does not help.

Fortunately, reinforcements have arrived in the form of DSSA Melchitt's Rest, located basically next door in Ewrobb HH-Y b29-0, 7648.75 LY away. Welcome to the network, CMDR Lord Melchitt. There goes the neighborhood, in my time, it was uphill both ways to Beagle Point, the jump ranges were in the single digits, we had to walk barefoot, and fight at least a dozen Thargoids each jump, now get off my asteroid, etc. pp. :-)

Seriously, thanks for closing one of the huge gaps in coverage, even though it means DSSA Andromeda Calling no longer holds the record for the loneliest DSSA carrier. This record is now held by KTL Frontier Sanctuary in Formidine Rift, appropriately enough.

PS: I can also see that there are plans to put a DSSA carrier right into the middle of Sanguineous Rim even though there are some asteroid bases in its western third. Now all that is needed to close the southern gash is a DSSA carrier in the western third of Elysian Shore, somewhere around -13000,0,1000. Vamous a la playa, DSSA Council?

Rescue carrier, STAR depot, and a note to visitors

It took longer than planned, but the rescue carrier DSSV Tow Truck is finally on station next to DSSA Andromeda Calling and ready to assist explorers in distress. Services are limited to the basic repair, refuel, and restock. The carrier will also serve as taxi for the local fuel rat/hull seal and as tritium tanker. Financing was done via the income from UC sales, various community goals, and the werewolf alcoholics of HIP 58832.

Sharp-eyed visitors might have noticed that DSSV Tow Truck was already on station about two weeks ago. This was for a delivery of tritium after supply the good folks of the NEXUS initiative. With this first delivery, DSSA Andromeda Calling became an official depot for the Strategic Tritium And Rescue (STAR) initiative, with about 19.000 tons of Tritium available for sale.

In addition to delivering even more tritium, this second trip of the rescue carrier also delivered some very special cargo. To avoid ... regrettable incidents, visitors are advised of the following:

1) There are good reasons why a large numbers of the cargo canisters

  • carry not only the logo of Canonn Research, but also large numbers of warning labels
  • glow either green or blue
  • have been moved into color-coded groups at opposite ends of the cargo bay
  • have been banded and sealed rather excessively
  • have been bolted to the floor

2) Visitors are kindly asked not to attempt to open, lick, sniff, poke, shake, or caress these canisters.

3) Visitors noticing discolorations, cracks, seeps, or similar are kindly asked to note the reference number on the cargo canister and then run like hell.

4) Visitors noticing crew members running into the cargo area are kindly asked to run into the opposite direction.

5) Visitors noticing crew members running out of the cargo area should attempt to keep up.

One Year on Station

Today marks the first anniversary of DSSA Andromeda Calling's arrival on station in Byeia Thoea CA-A d2. This is as good an excuse as any to reflect on the good and the bad of the last year, and make some plans for the next 12 months.

First of all, I want to say “Thank you very much” to all the explorers who visited. The western edge of the galaxy has never been a famous tourist spot, and I expected maybe a dozen visitors during the first year. According to the POI visitor list on EDSM, it took a little over a month for the first dozen visitors to drop by, and the total count for the year exceeds 90 visitors. And this is just the list of EDSM, I have noticed quite a few additional CMDR names showing up on “first discovered” and “first mapped” tags in nearby systems, so the real visitor count is probably higher. Unfortunately, there is no in-game docking list and no indication that this feature will be added.

The second point is another “Thank you very much” to everybody who sold exploration and codex data on my carrier despite the hard-coded 25% fee. The in-game codex does not contain any statistics for Universal Cartographics, so I had to manually track the carrier balance. According to these figures, the carrier had an income of over 2.7 billion credits from UC data sales by other players. The carrier gets one credit out of every eight credits being sold, so that means that other players sold exploration data worth over 21 billion credits at my carrier.

These figures blow my mind. Not just to smithereens, but to tiny sub-atomic particles.

I expected that the carrier's income from my own exploration would pay for most of the upkeep, and that I would have to make up the difference from my remaining exploration income. The first part of this turned out to be true: the carrier's upkeep bill for the first year is about 1.2 billion credits, and the carrier's cut of my own exploration is just over 1 billion credits. However, instead of being 200 million credit short, the carrier actually made a profit of 2.5 billion credits, big enough to be embarrassing.

I can only repeat myself: Thank you very much to everybody who dropped by and sold data, you showed me that I did not deploy in vain.

One other thing I did not expect was just how lightly explored this area of space actually is. When I arrived and prepared a survey of all known icy rings to locate Tritium hotspots and overlaps, the various third party sites listed about 4500 systems within 1000 LY of my carrier. ED Astro gave the area the same classification as the bubble: “mostly explored”.

Today, the same search on spansh reports almost 9000 systems. I also maintain a text file with the names of systems I see on galmap and cannot visit immediately. This list contains almost 1300 additional system names these days.

In summary, the amount of known systems in my little bubble has more than doubled from the 4500 known in June of last year to over 10000 now. My trips to Star One and the Western Meridian showed that the ratio in the areas outside of my little bubble is mostly the same until you hit the very extreme edge (aka Allitnilville).

This does not meet any definition of “mostly explored” that I can think of, but an attempt to report this to the IGAU (the group behind ED Astro) was met with the following statement: “Question all you want, it's simple math. Tagged systems as a ratio of known systems.” This statement is rather strange since both the known systems and the tagged systems come out of the same database, but the tone of the answer convinced me that there was no interest in discussion. No Comment(TM) other than "I tried". Fortunately, that was the only sour note on an otherwise pleasant deployment.

Looking forward, I have no intention whatsoever to withdraw my carrier from the DSSA or stop exploring my little bubble. Which brings this little review from the look at the past to a look at the future.

Since I did not decide to deploy a DSSA carrier to make money, I have been thinking about how to feed the profit back to the exploration community. One change has already been made: The eagle-eyed probably noticed that the carrier had a different call sign for a days between Christmas and the new year and offered additional service afterwards. This required approval by the DSSA leadership, flying another carrier out here to act as stand-in, a trip to the bubble to add services, the trip back, and finally returning the stand-in. Parts of the profits were used to pay for the Tritium and hull upkeep consumed on those four trips.

However, the main use of the profits will be project “Tow Truck”. During their deployment period, DSSA carrier are not allowed to leave their station for any reason. The only exception is for refits and resupply, but that requires prior DSSA leadership approval and another carrier to act as stand-in. While I fully support this policy, I can also see the downside: If somebody manages to get stranded in a nearby system, the fuel rats will have to deploy a rescue carrier all the way from the bubble or Colonia. This is not a hypothetical scenario, this already happened a few weeks after deployment.

The goal of project Tow Truck is to add the missing dynamic element to the static DSSA: Another account with another fleet carrier that is also stationed in Byeia Thoea CA-A d2 and can be used to rescue stranded players within this area. Deployment will probably around Christmas.

And now it is time to address the elephant in the room: Odyssey. I did not buy the expansion because ED:O is mostly about FPS combat, which I consider to be a little less interesting than watching five year old paint dry even further. The xenobiological aspects might be interesting, but Frontier Developments lost all my trust with their handling of the performance drops in the original multi-crew release and the skimmer rain of death. Frontier Developments lost all my respect with their current issue tracker that is designed to suppress bug reports, turns the whole process into a popularity contest, and even if you manage to assemble enough votes, the whole systems looks to be write-only unless the issues is either pushed behind the scenes by the bigger player groups with dev access, or is being pushed by one of the big Youtubers.

Oh, and I do remember the Gnosis.

It should not come as a surprise that my motivation to spend my hard-earned money on a product that mostly does not interest me from a company that lost all my trust and respect is near zero.

The only thing that would definitely make me buy Odyssey (especially in its current state and with its horrible UI) is an official statement from the DSSA leadership that Odyssey becomes a requirement for running a DSSA carrier. There has been exactly zero indication for this scenario, this is just me covering all my bases.

I might grab a copy if Odyssey shows up in the Frontier Store at bargain bin prices, but I do not see that happening any time soon, either.

This means that I will not be able to survey my little bubble for any of the new biological POI, and that my scan data will not contain any Odyssey-specific information.

Route to the Western Meridian

Visting Cyuefoo LC-D D12-0 AKA "Manifest Destiny" or "Western Meridian": The longest jump required is 106.21Y, so you theoretically "only" need a jump range of 53.11 LY. However, E:D rounding can be strange, so I recommend 53.2 LY or better. The main stars on both sides of this jump are scoopable, so fume jumping is an option. Recommended route from Andromeda Calling to Western Meridian with a 53.2 LY ship:

Fewest jumps: 80 with 0 neutron boosts, 5 grade 3 boosts, 20 grade 2 boosts, 15 grade 1 boosts. (NOTE: The jumponium usage is for a one-way trip, you need twice as much if you want to return)

  1. Byeia Thoea CA-A d2 = 0 = start
  2. Byeia Thoea EA-A c0 = 37.62 = B0
  3. Byeia Thoea FA-A c0 = 46.91 = B0
  4. Chraudaae ZI-X c28-0 = 37.27 = B0
  5. Chraudaae LO-Z d13-0 = 51.58 = B0
  6. Chraudaae SW-A c27-0 = 48.03 = B0
  7. Chraudaae OQ-C c26-0 = 41.78 = B0
  8. Chraudaae DC-D d12-2 = 46.19 = B0
  9. Chraudaae DC-D d12-0 = 46.65 = B0
  10. Chraudaae EC-D d12-1 = 48.99 = B0
  11. Fraufoi WR-H d11-1 = 49.88 = B0
  12. Chraudaae AW-E d11-1 = 37.66 = B0
  13. Chraudaae VP-G d10-0 = 51.23 = B0
  14. Chraudaae RF-N c20-0 = 45.79 = B0
  15. Chraudaae NZ-O c19-0 = 35.35 = B0
  16. Chraudaae JT-Q c18-0 = 39.78 = B0
  17. Chraudaae GN-S c17-0 = 51.8 = B0
  18. Chraudaae BH-U c16-0 = 36.65 = B0
  19. Chraudaae YA-W c15-0 = 44.96 = B0
  20. Chraudaae SY-S e3-0 = 31.35 = B0
  21. Chraudaae QO-Z c13-0 = 38.31 = B0
  22. Chraudaae MI-B c13-0 = 44.08 = B0
  23. Chraudaae GR-N d6-0 = 19.72 = B0
  24. Chraudaae BL-P d5-1 = 42.5 = B0
  25. Chraudaae OS-U e2-0 = 38.38 = B0
  26. Fraufoi YG-S d5-1 = 51.79 = B0
  27. Fraufoi UA-U d4-1 = 50.44 = B0
  28. Fraufoi UA-U d4-0 = 7.7 = B0
  29. Fraufoi PU-V d3-0 = 66.43 = B1
  30. Fraufoi PU-V d3-1 = 69.93 = B2
  31. Chraudaae UY-S d3-1 = 50.08 = B0
  32. Chraudaae QS-U d2-2 = 42.63 = B0
  33. Chraudaae QS-U d2-0 = 54.23 = B1
  34. Chraudaae PS-U d2-0 = 56.1 = B1
  35. Chraudaae LM-W d1-0 = 38.73 = B0
  36. Fraufoi DC-B d1-1 = 74.23 = B2
  37. Chraudaae HG-Y d1 = 37.28 = B0
  38. Chraudaae HG-Y d0 = 53.07 = B0
  39. Chraudaae GG-Y d1 = 38.74 = B0
  40. Chraudaae GG-Y d0 = 50.21 = B0
  41. Fraufoi BC-B d1-0 = 58.05 = B1
  42. Fraufoi XV-C d0 = 66.28 = B1
  43. Chraudaae CA-A d1 = 63.04 = B1
  44. Prooe Dryue GK-C d14-0 = 68.19 = B2
  45. Prooe Dryue HK-C d14-1 = 79.1 = B2
  46. Prooe Dryue DE-E d13-0 = 78.97 = B2
  47. Prooe Dryue AT-F d12-0 = 76.69 = B2
  48. Prooe Dryue YX-F d12-0 = 77.08 = B2
  49. Prooe Dryue UR-H d11-0 = 60.64 = B1
  50. Praea Eup YV-E d11-0 = 72.61 = B2
  51. Prooe Dryue TR-H d11-0 = 46.94 = B0
  52. Prooe Dryue PL-J d10-0 = 77.7 = B2
  53. Prooe Dryue QL-J d10-0 = 40.18 = B0
  54. Prooe Dryue NA-L d9-0 = 62.89 = B1
  55. Prooe Dryue LF-L d9-0 = 59.0 = B1
  56. Prooe Dryue HZ-M d8-0 = 100.07 = B3
  57. Prooe Dryue DT-O d7-0 = 71.03 = B2
  58. Prooe Dryue BI-Q d6-0 = 60.6 = B1
  59. Prooe Dryue ZM-Q d6-0 = 62.73 = B1
  60. Prooe Dryue VG-S d5-0 = 71.28 = B2
  61. Prooe Dryue QA-U d4-0 = 78.41 = B2
  62. Praea Eup VE-R d4-0 = 48.39 = B0
  63. Praea Eup RY-S d3-0 = 78.64 = B2
  64. Prooe Dryue JO-X d2-0 = 57.17 = B1
  65. Praea Eup NS-U d2-0 = 60.24 = B1
  66. Praea Eup JM-W d1-0 = 65.03 = B1
  67. Praea Eup IM-W d1-0 = 100.72 = B3
  68. Praea Eup EG-Y d0 = 73.76 = B2
  69. Rifaei TG-Y d0 = 75.4 = B2
  70. Rifaei PA-A d0 = 75.69 = B2
  71. Praea Eup AA-A d0 = 45.42 = B0
  72. Cyuefoo XO-Z d13-0 = 79.67 = B2
  73. Synuedo SK-C d14-0 = 79.78 = B2
  74. Cyuefoo SI-B d13-0 = 69.98 = B2
  75. Cyuefoo OC-D d12-0 = 64.58 = B1
  76. Cyuefoo NC-D d12-0 = 103.0 = B3
  77. Cyuefoo MC-D d12-0 = 84.14 = B3
  78. Cyuefoo QI-B d13-0 = 79.09 = B2
  79. Cyuefoo PI-B d13-0 = 26.1 = B0
  80. Cyuefoo LC-D d12-0 = 106.21 = B3
Route to Star One

Visting Byaa Thoi GC-D d12-0 AKA "Star One": The longest jump required is 106.22 LY, and if you are having Deja Vu All Over Again(TM), you are not alone. Again, having a jump range of 53.11 LY should be enough, 53.2 LY will be safe.

Fewest jumps: 76 with 0 neutron boosts, 2 grade 3 boosts, 14 grade 2 boosts, 19 grade 1 boosts. (NOTE: The jumponium usage is for a one-way trip, you need twice as much if you want to return)

  1. Byeia Thoea CA-A d2 = 0 = start
  2. Byeia Thoea MM-W c1-0 = 53.0 = B0
  3. Byeia Thoea PS-U c2-0 = 50.93 = B0
  4. Byeia Thoea TY-S c3-0 = 41.29 = B0
  5. Byeia Thoea SY-S c3-0 = 40.97 = B0
  6. Byeia Thoea JM-W d1-1 = 51.28 = B0
  7. Byeia Thoea VE-R c4-0 = 50.29 = B0
  8. Byeia Thoea IM-W d1-0 = 42.11 = B0
  9. Byeia Thoea YK-P c5-0 = 42.08 = B0
  10. Byeia Thoea IM-W e1-0 = 52.53 = B0
  11. Fojau LY-L c7-0 = 52.09 = B0
  12. Fojau KY-L c7-0 = 29.62 = B0
  13. Fojau FZ-S d3-1 = 51.87 = B0
  14. Fojau SK-I c9-0 = 42.64 = B0
  15. Fojau IF-R d4-0 = 48.34 = B0
  16. Fojau ZW-E c11-0 = 52.43 = B0
  17. Fojau ML-P d5-1 = 48.35 = B0
  18. Fojau BD-D c12-0 = 48.55 = B0
  19. Fojau PR-N d6-0 = 47.91 = B0
  20. Fojau DJ-B c13-0 = 49.29 = B0
  21. Fojau HP-Z c13-0 = 40.82 = B0
  22. Fojau SX-L d7-1 = 47.38 = B0
  23. Fojau FP-Z c13-0 = 44.21 = B0
  24. Fojau RX-L d7-1 = 48.03 = B0
  25. Fojau RX-L d7-0 = 36.74 = B0
  26. Iongorsts IN-Q d6-1 = 62.66 = B1
  27. Iongorsts MT-O d7-1 = 47.75 = B0
  28. Iongorsts HN-Q d6-1 = 65.15 = B1
  29. Iongorsts HN-Q d6-0 = 59.75 = B1
  30. Iongorsts GN-Q d6-1 = 54.91 = B1
  31. Iongorsts GN-Q d6-0 = 42.95 = B0
  32. Fojau KR-N d6-1 = 75.38 = B2
  33. Fojau OX-L d7-0 = 71.62 = B2
  34. Iongorsts JT-O d7-0 = 45.49 = B0
  35. Iongorsts JT-O d7-1 = 25.22 = B0
  36. Iongorsts IT-O d7-0 = 64.53 = B1
  37. Iongorsts NZ-M d8-1 = 51.41 = B0
  38. Iongorsts PU-M d8-0 = 57.1 = B1
  39. Iongorsts RF-L d9-0 = 28.02 = B0
  40. Iongorsts QF-L d9-1 = 37.43 = B0
  41. Iongorsts QF-L d9-0 = 56.86 = B1
  42. Iongorsts LZ-M d8-0 = 69.36 = B2
  43. Fojau TJ-I d9-0 = 65.06 = B1
  44. Fojau SJ-I d9-1 = 25.13 = B0
  45. Fojau SJ-I d9-0 = 59.79 = B1
  46. Fojau RJ-I d9-0 = 62.89 = B1
  47. Fojau QJ-I d9-0 = 43.97 = B0
  48. Fojau QJ-I d9-1 = 40.52 = B0
  49. Fojau UP-G d10-0 = 73.94 = B2
  50. Iongorsts PL-J d10-0 = 73.97 = B2
  51. Iongorsts OL-J d10-0 = 78.2 = B2
  52. Iongorsts UM-H d11-0 = 79.78 = B2
  53. Iongobs HS-H d11-0 = 60.94 = B1
  54. Iongobs LY-F d12-0 = 75.01 = B2
  55. Iongobs KY-F d12-0 = 58.01 = B1
  56. Iongobs GS-H d11-0 = 18.88 = B0
  57. Iongobs IN-H d11-0 = 65.31 = B1
  58. Iongobs HN-H d11-0 = 32.1 = B0
  59. Iongobs FS-H d11-0 = 63.78 = B1
  60. Iongobs GN-H d11-0 = 60.64 = B1
  61. Iongobs ES-H d11-0 = 61.73 = B1
  62. Iongobs DS-H d11-0 = 37.4 = B0
  63. Iongobs HY-F d12-0 = 55.05 = B1
  64. Byaa Thoi LC-D d12-0 = 74.73 = B2
  65. Byaa Thoi HW-E d11-0 = 73.94 = B2
  66. Byaa Thoi JH-D d12-0 = 61.98 = B1
  67. Byaa Thoi GW-E d11-0 = 72.49 = B2
  68. Byaa Thoi KC-D d12-0 = 53.87 = B1
  69. Iongobs GY-F d12-0 = 72.09 = B2
  70. Byaa Thoi OI-B d13-0 = 72.08 = B2
  71. Byaa Thoi JC-D d12-0 = 47.74 = B0
  72. Byaa Thoi LN-B d13-0 = 67.23 = B2
  73. Byaa Thoi IC-D d12-0 = 106.22 = B3
  74. Byaa Thoi HC-D d12-0 = 102.21 = B3
  75. Byaa Thoi CW-E d11-0 = 52.89 = B0
  76. Byaa Thoi GC-D d12-0 = 38.45 = B0
DSSA Andromeda Calling Visitors Guide

Local Gravitational Conditions

  • A1 - 1.11g
  • A8a - 0.05g
  • A8b - 0.06g
  • B1 - 0.15g
  • B2a - 0.17g
  • B3a - 0.22g

Jumponium Materials in System

  • Carbon A1 A8a A8b B2a
  • Vanadium A1
  • Germanium A8a A8b B3a
  • Cadmium A1 A8a A8b B2a
  • Niobium B2a
  • Arsenic A8a
  • Yttrium B1 B3a
  • Polonium not present in system, nearest known source is Byeia Thoea GG-Y d0 2, 48.03 LY away