CMDR Mikish1 profile
(Krait Phantom)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,230,812,645 cr |
Credits spent on ships | 1,134,785,132 cr |
Credits spent on outfitting | 2,664,105,234 cr |
Credits spent on repairs | 39,802,387 cr |
Credits spent on fuel | 547,344 cr |
Credits spent on munitions | 3,183,538 cr |
Insurance claims | 18 |
Total claim costs | 134,424,287 cr |
Combat |
|
Bounties claimed | 4,067 |
Profit from bounties | 289,792,714 cr |
Combat bonds | 3,176 |
Profit from combat bonds | 334,842,021 cr |
Assassinations | 29 |
Profit from assassinations | 2,994,005 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 36 |
Crime |
|
Fines issued | 102 |
Lifetime fines value | 1,666,953 cr |
Bounties received/earned | 32 |
Lifetime bounty value | 10,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 17,010 cr |
Commodities smuggled | 86 |
Average profit | 1,701 cr |
Highest single transaction | 6,570 cr |
Trading |
|
Market network | 137 |
Trading profit | 10,262,993,073 cr |
Commodities traded | 244,743 |
Average profit | 15,668,692 cr |
Highest single transaction | 718,103,552 cr |
Mining |
|
Profits from mining | 7,788,584,693 cr |
Minerals refined | 7,899 |
Materials collected | 24,430 |
Exploration |
|
Systems visited | 32,301 |
Profits from exploration | 10,176,140,419 cr |
Level 2 detailed scans | 300,788 |
Level 3 detailed scans | 300,788 |
Highest payout | 32,292,156 cr |
Total hyperspace distance | 2,278,305 ly |
Total hyperspace jumps | 35,849 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 48,375.14 ly |
Approximate time played | 16W 1D 15H 11M |
Passengers |
|
Total bulk passengers delivered | 13,564 |
Total VIPs delivered | 443 |
Total delivered | 14,007 |
Total ejected | 44 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 151,191 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,530 |
Grade 1 upgrades generated | 323 |
Grade 2 upgrades generated | 384 |
Grade 3 upgrades generated | 546 |
Grade 4 upgrades generated | 621 |
Grade 5 upgrades generated | 656 |
Crew |
|
Crew credits earned | 2,761,813 cr |
Crew hired | 3 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 9M 23S |
Time in gunner role | 17M 4S |