CMDR T.J. Kirk profile
(Python Mk II)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 17,059,186,689 cr |
Credits spent on ships | 1,699,658,720 cr |
Credits spent on outfitting | 3,740,320,724 cr |
Credits spent on repairs | 169,021,405 cr |
Credits spent on fuel | 1,026,691 cr |
Credits spent on munitions | 14,652,133 cr |
Insurance claims | 437 |
Total claim costs | 4,781,048,337 cr |
Combat |
|
Bounties claimed | 2,541 |
Profit from bounties | 375,940,560 cr |
Combat bonds | 3,601 |
Profit from combat bonds | 14,981,074,928 cr |
Assassinations | 43 |
Profit from assassinations | 40,992,623 cr |
Highest single reward | 1,322,273 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 379 |
Lifetime fines value | 4,159,695 cr |
Bounties received/earned | 246 |
Lifetime bounty value | 2,740,285 cr |
Highest bounty issued | 752,400 cr |
Smuggling |
|
Black market network | 45 |
Black market profit | 5,326,265 cr |
Commodities smuggled | 2,684 |
Average profit | 58,530 cr |
Highest single transaction | 942,792 cr |
Trading |
|
Market network | 262 |
Trading profit | 786,458,680 cr |
Commodities traded | 232,078 |
Average profit | 669,897 cr |
Highest single transaction | 25,041,685 cr |
Mining |
|
Profits from mining | 1,314,782,062 cr |
Minerals refined | 2,099 |
Materials collected | 29,196 |
Exploration |
|
Systems visited | 21,293 |
Profits from exploration | 3,130,768,640 cr |
Level 2 detailed scans | 60,640 |
Level 3 detailed scans | 100,970 |
Highest payout | 15,946,629 cr |
Total hyperspace distance | 1,089,815 ly |
Total hyperspace jumps | 28,167 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 48,029.90 ly |
Approximate time played | 27W 5D 8H 26M |
Passengers |
|
Total bulk passengers delivered | 133 |
Total VIPs delivered | 71 |
Total delivered | 204 |
Total ejected | 118 |
Search and Rescue |
|
Total items rescued | 66 |
Total profit | 1,742,044 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 3,524 |
Grade 1 upgrades generated | 703 |
Grade 2 upgrades generated | 561 |
Grade 3 upgrades generated | 772 |
Grade 4 upgrades generated | 943 |
Grade 5 upgrades generated | 545 |
Crew |
|
Crew credits earned | 1,263,497,422 cr |
Crew hired | 13 |
Crew fired | 13 |
Crew lost | 29 |
Multi-Crew |
|
Total time in multi-crew | 6H 51M 2S |
Time in gunner role | 1M 16S |
Time in fighter con role | 47M 15S |
Total credits accrued | 20,847,463 cr |