CMDR AJH profile
(Fer-de-Lance)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 21,350,990,242 cr |
Credits spent on ships | 1,786,044,054 cr |
Credits spent on outfitting | 4,494,433,745 cr |
Credits spent on repairs | 16,038,279 cr |
Credits spent on fuel | 1,643,862 cr |
Credits spent on munitions | 4,274,036 cr |
Insurance claims | 17 |
Total claim costs | 87,785,852 cr |
Combat |
|
Bounties claimed | 8,940 |
Profit from bounties | 567,915,280 cr |
Combat bonds | 632 |
Profit from combat bonds | 30,508,754 cr |
Assassinations | 34 |
Profit from assassinations | 4,582,267 cr |
Highest single reward | 1,503,179 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 248 |
Lifetime fines value | 1,078,740 cr |
Bounties received/earned | 315 |
Lifetime bounty value | 323,800 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 1,774,973 cr |
Commodities smuggled | 272 |
Average profit | 177,497 cr |
Highest single transaction | 826,368 cr |
Trading |
|
Market network | 185 |
Trading profit | 9,395,934,268 cr |
Commodities traded | 336,189 |
Average profit | 8,030,713 cr |
Highest single transaction | 606,237,312 cr |
Mining |
|
Profits from mining | 7,772,829,262 cr |
Minerals refined | 8,382 |
Materials collected | 40,706 |
Exploration |
|
Systems visited | 5,446 |
Profits from exploration | 172,906,423 cr |
Level 2 detailed scans | 13,920 |
Level 3 detailed scans | 22,055 |
Highest payout | 1,917,948 cr |
Total hyperspace distance | 297,334 ly |
Total hyperspace jumps | 10,677 |
Max distance from start | 22,030.15 ly |
Max distance from Sol | 22,037.48 ly |
Max distance from Colonia | 24,908.15 ly |
Approximate time played | 14W 19H 27M |
Passengers |
|
Total bulk passengers delivered | 15,935 |
Total VIPs delivered | 17,951 |
Total delivered | 33,886 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 4,566 |
Grade 1 upgrades generated | 628 |
Grade 2 upgrades generated | 668 |
Grade 3 upgrades generated | 865 |
Grade 4 upgrades generated | 864 |
Grade 5 upgrades generated | 1,541 |
Crew |
|
Crew credits earned | 138,210,372 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 1D 22H 40M 30S |
Time in gunner role | 25M 42S |