CMDR strangebrewz profile
![](/img/users/default.png?v=1548248885)
(Anaconda)
![](/img/ships/128049363/anaconda_squadron_orange.jpg)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 5,385,312,296 cr |
Credits spent on ships | 1,313,393,518 cr |
Credits spent on outfitting | 1,733,589,384 cr |
Credits spent on repairs | 3,407,659 cr |
Credits spent on fuel | 151,211 cr |
Credits spent on munitions | 1,059,008 cr |
Insurance claims | 41 |
Total claim costs | 212,091,253 cr |
Combat |
|
Bounties claimed | 137 |
Profit from bounties | 7,722,234 cr |
Combat bonds | 13 |
Profit from combat bonds | 420,359 cr |
Assassinations | 7 |
Profit from assassinations | 722,876 cr |
Highest single reward | 512,495 cr |
Skimmers killed | 74 |
Crime |
|
Fines issued | 47 |
Lifetime fines value | 134,746 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 82,650 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 10 cr |
Commodities smuggled | 2 |
Average profit | 10 cr |
Highest single transaction | 10 cr |
Trading |
|
Market network | 79 |
Trading profit | 6,727,598,294 cr |
Commodities traded | 13,680 |
Average profit | 36,365,396 cr |
Highest single transaction | 380,169,530 cr |
Mining |
|
Profits from mining | 6,710,720,650 cr |
Minerals refined | 6,072 |
Materials collected | 6,329 |
Exploration |
|
Systems visited | 2,592 |
Profits from exploration | 104,106,635 cr |
Level 2 detailed scans | 10,022 |
Level 3 detailed scans | 10,021 |
Highest payout | 4,238,574 cr |
Total hyperspace distance | 67,080 ly |
Total hyperspace jumps | 3,238 |
Max distance from start | 2,617.57 ly |
Max distance from Sol | 2,651.12 ly |
Max distance from Colonia | 22,550.96 ly |
Approximate time played | 4W 2D 22H 55M |
Passengers |
|
Total bulk passengers delivered | 345 |
Total VIPs delivered | 0 |
Total delivered | 345 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47,353 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 411 |
Grade 1 upgrades generated | 147 |
Grade 2 upgrades generated | 132 |
Grade 3 upgrades generated | 75 |
Grade 4 upgrades generated | 33 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 355,796,101 cr |
Crew hired | 9 |
Crew fired | 8 |
Crew lost | 8 |